Crowdsourced Cloud Gaming Host Device Incentive Mechanism
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Solution Overview
Problem
Traditional cloud applications, such as cloud gaming, face significant challenges in infrastructure costs and maintenance due to the need for substantial server investments and data centers, which become costly when the user base is unknown or shifts, leading to underutilization and unsustainable expenses for service providers.
Innovation Solution
The system leverages crowdsourced cloud gaming by utilizing end-users' consumer resources to host remote application sessions, replacing traditional infrastructure with a network of host devices that can be identified and incentivized for hosting, allowing for flexible and cost-effective deployment of cloud-based services.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional server infrastructure is deployed to ensure playable latencies and good availability, then service reliability is improved, but infrastructure cost increases significantly
Solution Approach 1:
The patent implements a crowdsourced cloud gaming system where end-user devices voluntarily host game sessions for other users. Host devices self-organize to provide computing resources, eliminating the need for centralized server infrastructure. The system automatically matches clients with available hosts based on network conditions and device capabilities, maintaining service reliability while dramatically reducing infrastructure costs.
2Speed
If significant server infrastructure is invested upfront, then playable latencies are ensured, but device complexity and deployment difficulty increase
Solution Approach 1:
The patent segments the centralized server infrastructure into distributed peer-to-peer connections between client devices and host devices. Each host device independently manages its own game session environment, and direct peer-to-peer networking eliminates the need for complex centralized server management. This segmentation reduces infrastructure complexity while maintaining low latency through direct connections.
3Reliability
If expensive equipment is maintained in large data centers, then service quality is improved, but operational expenses become unsustainable
Solution Approach 1:
The patent enables end-user devices to serve dual purposes: their primary personal computing function and as cloud gaming hosts for other users. This multi-functionality allows the system to leverage existing consumer electronics resources rather than requiring dedicated gaming servers. Devices that would otherwise sit idle during parts of the day are utilized to provide gaming services, reducing operational expenses while maintaining service quality.
4Reliability
If data centers are upgraded regularly to maintain performance, then service reliability is improved, but manufacturing cost increases
Solution Approach 1:
The patent implements a dynamic crowdsourced hosting system where the available computing resources fluctuate based on real-time device availability, network conditions, and user preferences. The system dynamically discovers and registers new host devices as they become available, and automatically reassigns game sessions to maintain performance. This dynamic adaptation eliminates the need for planned infrastructure upgrades, as the system continuously optimizes itself based on current resource availability.
Data Source
AI summary
Systems and methods for crowdsourcing cloud application execution are described. An application system receives, from a client device, a first request to initiate an application session. The application system identifies a host device to fulfill the first request. The application system then initiates execution of the application session on the host device and generates, for the client device, a plurality of controls to control the application session executing on the host device. The host device is incentivized for each application session hosted.


