Crowdsourced Real-World Content Capture for Digital Simulations

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Solution Overview

Problem

Existing digital simulation technologies struggle to effectively incorporate real-world physical environment aspects, leading to gaps in simulation fidelity and realism.

Innovation Solution

A system and method for crowd-sourced content generation, where devices capture and integrate real-world content into digital simulations, using a request-based framework to ensure content meets specified requirements, and a cloud-based infrastructure for scalable content management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If digital simulation technologies use traditional content generation methods, then the system complexity remains manageable, but the simulation fidelity and realism are insufficient

Engineering Contradiction:
Improvesimulation fidelityVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system segments content generation into multiple components: simulation engine, content generator, quality assessment module, and device coordination system. Each component handles specific tasks independently, allowing high fidelity simulation through coordinated specialized modules rather than monolithic complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces intermediary components including content generators that bridge simulation requirements and real-world content capture, and quality assessment modules that mediate between captured content and simulation integration standards, managing complexity through structured intermediate processing layers

Inventive Principle:
Principle #24Intermediary (Mediator)

2Quantity of substance

If crowd-sourced content is captured from multiple devices, then the quantity and diversity of real-world content increases, but the difficulty of detecting and measuring content quality increases

Engineering Contradiction:
Improvecontent quantityVSAvoidcontent quality assessment
Core Design Contradiction:
Quantity of substanceVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback loops where captured content is automatically assessed by quality assessment modules against predefined criteria. Devices receive feedback on content quality metrics, enabling iterative improvement and automated filtering of substandard content from the crowd-sourced pool

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent employs parameter-based quality assessment, transforming qualitative content evaluation into quantitative measurements across multiple dimensions (resolution, accuracy, temporal synchronization). This parameterization enables automated comparison and selection of content meeting simulation requirements

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If real-time content capture and integration is implemented, then the simulation realism is improved, but the loss of time for content processing increases

Engineering Contradiction:
Improvesimulation realismVSAvoidcontent processing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-defining content requirements, pre-configuring quality assessment criteria, and pre-establishing integration protocols. Content generators and assessment modules are prepared in advance, enabling rapid processing when real-world content capture is triggered without ad-hoc decision delays

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements continuous content capture and processing pipelines where devices continuously monitor for capture opportunities, content is continuously assessed upon capture, and qualified content is continuously integrated into simulations. This continuous flow eliminates idle time and maintains constant progress toward realistic simulation updates

Inventive Principle:
Principle #20Continuity of useful action

4Adaptability or versatility

If distributed devices are used for content generation, then the versatility of content sources increases, but the device complexity for coordination and management increases

Engineering Contradiction:
Improvecontent source diversityVSAvoidcoordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs universal communication protocols and standardized content formats that enable diverse devices to participate in content generation without requiring device-specific coordination logic. The simulation engine and content generators handle device heterogeneity through universal interfaces, maintaining simplicity despite source diversity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12464182B2Apparatuses and methods for facilitating crowd sourced content for digital simulation
Publication Date: 2025.11.04 AT&T INTELLECTUAL PROPERTY I L P
  • US12464182B2 patent drawing
  • US12464182B2 patent drawing
  • US12464182B2 patent drawing

AI summary

Aspects of the subject disclosure may include, for example, defining at least one requirement for a capture of source content in the physical world, generating a request for the source content in accordance with the at least one requirement, obtaining first source content from a first content generator based on the request, and generating a digital representation of the physical world based on the first source content. Other embodiments are disclosed.