Cryptographic Token Video Streaming for Social Wagering

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Solution Overview

Problem

There is a need for additional options to enhance player interaction and enjoyment in wagering games, particularly through social gaming interactions that leverage cryptographic tokens.

Innovation Solution

A system and method that capture gameplay of a wagering game, generate a gameplay video stream, and associate it with a cryptographic token. This token includes identifiers for the token and the player, allowing the video stream to be transmitted to a network device for multiple viewers, enabling social interaction and token-based rewards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gameplay video streams are transmitted to multiple viewers through network devices, then player interaction and social gaming enjoyment are enhanced, but network bandwidth consumption and system load increase

Engineering Contradiction:
Improvesocial gaming interaction capabilityVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system segments video streams by creating separate streams for different viewer groups or individual viewers, allowing selective transmission based on token ownership and viewer interests. This reduces unnecessary network traffic while maintaining social interaction capabilities for engaged users.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The cryptographic token system serves multiple functions: it authenticates players, manages video stream access rights, tracks gameplay data, and enables social interactions. This multi-functionality reduces the need for separate systems, thereby reducing overall network overhead.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If cryptographic tokens with unique identifiers are generated for each player, then player-specific tracking and reward distribution are improved, but data storage requirements and processing complexity increase

Engineering Contradiction:
Improveplayer identification accuracyVSAvoidtoken management system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system uses cryptographic token templates that can be replicated with unique identifiers for each player. Instead of creating entirely unique token structures, the system copies a standardized template and inserts unique player-specific data, reducing processing complexity while maintaining precise identification.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The cryptographic token structure and identification system are pre-configured and validated before gameplay begins. Player identifiers and token metadata are prepared in advance, reducing real-time processing complexity during active gameplay and video stream transmission.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If gameplay data is captured and transmitted in real-time to multiple devices, then player engagement and social interaction are enhanced, but data transmission time and network latency increase

Engineering Contradiction:
Improvegameplay sharing speedVSAvoidvideo stream transmission latency
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system transmits gameplay data at optimized intervals rather than continuously, balancing real-time engagement needs with network efficiency. Video frames and gameplay updates are sent periodically at rates sufficient for viewer engagement while reducing overall transmission time and latency.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system transmits only the necessary portion of gameplay data to each viewer based on their token ownership and viewing preferences, rather than transmitting complete data sets to all connected devices. This reduces total transmission time while maintaining adequate engagement quality.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20250078610A1Cryptographic tokens for social gaming interactions
Publication Date: 2025.03.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250078610A1 patent drawing
  • US20250078610A1 patent drawing
  • US20250078610A1 patent drawing

AI summary

A processor circuit captures gameplay of a first wagering game by a first player, and generates a gameplay video stream comprising the gameplay of the first wagering game. The gameplay video stream is associated with a first cryptographic token that includes identifier indicative of the first cryptographic token being part of a plurality of cryptographic tokens and a player identifier indicative of the player associated with the first cryptographic token. The processor circuit transmits the gameplay video stream to a network device for provision to a plurality of viewers.