Crystalline Waveguide for See-Through Near-Eye Display

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Solution Overview

Problem

Conventional AR glasses face challenges in creating large-FOV virtual images with high quality and minimal real-scene image degradation, while maintaining an aesthetically pleasing design and immersive experience.

Innovation Solution

Utilizing a crystalline waveguide with high refractive index materials like bismuth germanium oxide or bismuth silicon oxide, or cubic zirconia, integrated into AR glasses to relay virtual images through total internal reflection, coupled by gratings for diffraction into the user's field of view.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional waveguide materials are used, then manufacturing is easier, but optical quality and transparency are insufficient

Engineering Contradiction:
Improveoptical qualityVSAvoidmanufacturing difficulty
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent changes the material parameter from conventional waveguide materials to crystalline materials with specific optical properties (high transparency, high refractive index). This parameter change resolves the contradiction by selecting materials that inherently possess both superior optical quality and manageable manufacturing characteristics through established crystal growth techniques.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent employs composite material structures combining crystalline waveguide materials with grating structures. This composite approach enables the waveguide to achieve both high optical quality through the crystalline material and functional performance through the integrated grating, while maintaining manufacturing feasibility through modular fabrication processes.

Inventive Principle:
Principle #40Composite materials

2Adaptability or versatility

If a prism is suspended in the corner of the user's FOV to deflect light, then the device structure is simpler, but the virtual image is limited to a peripheral location and functionality is reduced

Engineering Contradiction:
Improvefunctional capabilityVSAvoidoptical system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from a corner-mounted prism (2D peripheral positioning) to a waveguide-based system that distributes virtual images across the entire FOV (2D planar coverage). This dimensional change enables full-field virtual image display while integrating the optical system into the lens structure, reducing overall device complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The waveguide structure serves multiple functions simultaneously: it acts as the lens of the eyeglasses, relays virtual-image light across the entire FOV, and integrates with grating structures for light coupling. This multi-functionality resolves the contradiction by eliminating the need for separate peripheral prism components while enhancing functional capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Area of stationary object

If the waveguide material has high refractive index, then large-FOV virtual images are enabled, but manufacturing precision requirements increase

Engineering Contradiction:
Improvefield of viewVSAvoidfabrication tolerance
Core Design Contradiction:
Area of stationary objectVSManufacturing precision

Solution Approach 1:

The patent selects crystalline materials with inherently high refractive indices to enable large-FOV virtual images. The high refractive index parameter allows for broader light acceptance angles and larger FOV while the crystalline structure provides natural optical uniformity that mitigates manufacturing precision challenges.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent applies local quality optimization by using crystalline materials with uniform optical properties throughout the waveguide structure. This local uniformity compensates for potential manufacturing variations and maintains high optical quality across the entire large FOV area, reducing the impact of manufacturing precision limitations.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables large-FOV virtual images with minimal real-scene image dimming and distortion, providing an aesthetically pleasing and immersive AR experience.

Implementation Method 1

Waveguiding is based on total internal reflection. The waveguide material can therefore be transmissive to visible light from the real scene while functioning as a light conduit for visible light from the virtual-image source.

Methodology Applied
Scientific EffectTotal internal reflection: Total Internal Reflection

Implementation Method 2

a grating disposed on the waveguide couples the virtual-image-light out of the waveguide toward the user's eye

Methodology Applied
Scientific EffectDiffraction: Diffraction

Data Source

PatentUS20250110257A1See-through near-eye display device with crystalline waveguide
Publication Date: 2025.04.03 COHERENT INC
  • US20250110257A1 patent drawing
  • US20250110257A1 patent drawing
  • US20250110257A1 patent drawing

AI summary

A see-through near-eye display device includes an image source configured to emit light conveying an image, a one-dimensional waveguide made of a crystalline material transmissive to visible light and arranged to receive and guide the light emitted by the image source, and a first grating disposed on or in the waveguide. The first grating is configured to couple out of the waveguide at least a portion of the light from the image source after having been guided by the waveguide to the first grating. Several particularly advantageous crystalline waveguide materials are disclosed, which exhibit a high refractive index and high transparency in the visible spectrum. In one class of embodiments, the crystalline waveguide material is based on a bismuth germanium oxide crystal or a bismuth silicon oxide crystal, optionally with substitutions and/or doping. The crystalline waveguide material may be of the form of Bi12Ge1-x-ySixTiyO20, with or without further dopants.