Cubist Tile Matrix Method for Consistent Color Sum Control

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Solution Overview

Problem

Existing methods for creating cubism genre graphic art lack a systematic approach to incorporate numerical elements that control the arrangement and coloration of tiles, leading to inconsistencies in artistic expression and message conveyance.

Innovation Solution

A method utilizing a matrix of four-sided tiles with mathematically derived color values based on the numbers 3 or 4, where the number of tiles and color assignments are determined by specific mathematical formulas to create a cohesive and meaningful cubist artwork, ensuring that each submatrix sums to a consistent value, promoting the cubism genre's aesthetic and message.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If a systematic approach with numerical control is implemented, then manufacturing precision and consistency are improved, but device complexity increases

Engineering Contradiction:
Improvetile arrangement precisionVSAvoidmethod complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies parameter changes by using numerical values (specifically the number 3) to control multiple aspects of the artwork creation process. The number 3 determines color selection, tile arrangement patterns, and submatrix configurations, transforming an artistic process into a systematically controlled procedure with defined parameters that ensure consistency and precision in the final artwork.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If mathematical formulas are used to determine tile arrangement, then manufacturing precision is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvecolor assignment precisionVSAvoidartistic creation ease
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent segments the artwork creation process into distinct mathematical rules and procedures. By dividing the canvas into submatrices and assigning specific mathematical formulas for color selection and tile arrangement, the complex task of creating a cubist artwork is broken down into manageable, rule-based steps that ensure precision while maintaining operational clarity.

Inventive Principle:
Principle #1Segmentation

3Manufacturing precision

If numerical control is applied to coloration, then manufacturing precision is improved, but loss of information increases

Engineering Contradiction:
Improvecolor repetition controlVSAvoidartistic expression information
Core Design Contradiction:
Manufacturing precisionVSLoss of information

Solution Approach 1:

The patent implements feedback mechanisms through its mathematical system, where the number 3 serves as a controlling parameter that guides color selection and tile arrangement decisions throughout the创作 process. This feedback loop ensures that each color assignment and tile placement adheres to the defined numerical rules, maintaining precision and consistency while preserving the intended artistic message encoded in the mathematical framework.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12062117B2Method for creating a work of graphic art
Publication Date: 2024.08.13 ABRAHAM ALBERT
  • US12062117B2 patent drawing
  • US12062117B2 patent drawing
  • US12062117B2 patent drawing

AI summary

A method for creating a work of graphic art including steps of providing six tiles displaying a four signifying color; providing four tiles displaying a three signifying color; providing four tiles displaying a five signifying color; providing three tiles displaying a two signifying color; providing three tiles displaying a six signifying color; providing a tile displaying a one signifying color; providing a tile displaying a seven signifying color; providing a tile displaying a zero signifying color; providing a tile displaying a nine signifying color; providing a flat surface and successively placing the tiles upon the surface so that the tiles form a matrix of six submatrixes, wherein each submatrix has four of the tiles, and wherein the sum of numbers signified by each submatrix's colors equals 16.