CUDA Graph Reparameterization for Dynamic Operand Handling

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Solution Overview

Problem

Current compute unified device architecture (CUDA) graph execution methods are inefficient in terms of memory and computing resource utilization, as they do not effectively optimize for parameter changes and re-execution scenarios, leading to suboptimal performance in tasks like graphics processing and deep neural network training.

Innovation Solution

The solution involves modifying and reparameterizing instantiated CUDA graphs using an API that allows in-place modifications and optimizations, enabling efficient re-execution with minimal reoptimization costs by associating graph regions with processing units and evaluating parameter substitutions based on computational thresholds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If compute graphs are optimized for specific operands, then execution performance is improved, but the system cannot efficiently handle parameter changes without significant reoptimization costs

Engineering Contradiction:
Improveexecution performanceVSAvoidparameter change adaptability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The compute graph is divided into multiple regions, each associated with specific processing units. This segmentation allows selective reoptimization of only those regions affected by parameter changes, rather than reoptimizing the entire graph, thus maintaining performance while adapting to parameter changes efficiently.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically determines whether to reoptimize based on computational thresholds and the extent of parameter changes. When parameters change within acceptable thresholds, the system reuses existing optimized instructions; when changes exceed thresholds, reoptimization is triggered. This dynamic approach balances performance maintenance with adaptation to parameter changes.

Inventive Principle:
Principle #15Dynamics

2Productivity

If the entire compute graph is reoptimized whenever parameters change, then optimal performance is maintained, but computational overhead and resource consumption increase significantly

Engineering Contradiction:
Improveexecution performanceVSAvoidcomputational overhead
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

Instead of reoptimizing the entire compute graph, the system performs partial reoptimization only on affected regions when parameter changes occur. This partial action approach maintains performance on critical paths while avoiding the excessive computational overhead of full reoptimization, thus reducing energy and resource consumption.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system monitors parameter changes and compares them against computational thresholds to determine whether reoptimization is necessary. By evaluating the magnitude and impact of parameter changes, the system avoids unnecessary reoptimization operations, thereby reducing computational overhead and resource usage while maintaining performance when changes are within acceptable ranges.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If compute graphs are executed with different operands using the same optimized instructions, then resource efficiency is improved, but performance may degrade due to suboptimal instruction matching

Engineering Contradiction:
Improveresource efficiencyVSAvoidperformance consistency
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system incorporates feedback mechanisms that evaluate the impact of parameter changes on compute graph execution. By monitoring performance metrics and comparing them against thresholds, the system determines when reoptimization is necessary to maintain performance consistency, thus balancing resource efficiency with reliable performance across different operands.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20210248115A1Compute graph optimization
Publication Date: 2021.08.12 NVIDIA CORP
  • US20210248115A1 patent drawing
  • US20210248115A1 patent drawing
  • US20210248115A1 patent drawing

AI summary

Systems, processors, and techniques to execute graph code. In at least one embodiment, graph code is instantiated and executed using a first set of parameters, and executed a second time, using a second set of parameters, without reinstantiation.