Cue Point Navigation for Instructional Media Playback

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Solution Overview

Problem

Existing instructional media, particularly video-based fitness content, struggles with user navigation and focus due to sequential playback, lack of customization for individual forms, and limitations in capturing nuanced movements, leading to potential improper form and reduced effectiveness in fitness training.

Innovation Solution

The system employs cue point navigation, allowing users to select and playback specific segments of instructional media, combining video, audio, and text, with a table of contents data structure for hybrid media playback, enabling personalized and focused learning on movement cues, adaptable to various user interfaces and environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If sequential playback is used for instructional media, then the media can be played in a simple linear fashion, but users cannot focus on specific portions of interest and navigation is difficult

Engineering Contradiction:
Improvemedia navigationVSAvoidplayback control system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The instructional media is divided into multiple segments based on cue points, allowing users to navigate to specific portions of interest. Each segment corresponds to a particular movement cue or instruction point, enabling selective playback without requiring complex navigation through the entire sequential media stream.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A table of contents data structure serves as an intermediary between the user and the sequential media. This data structure maps cue points to corresponding media segments, providing a simplified interface for users to access specific portions without understanding the underlying sequential playback complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If general instructional media is provided, then a broad audience can access the content, but customization for individual forms and nuances is lost

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidmedia content volume
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The instructional media is segmented into discrete cue point segments that can be selectively played. This allows the system to provide customized playback sequences tailored to individual user needs while maintaining access to the complete broad content library through the table of contents structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of requiring users to consume the entire instructional media, the system enables partial playback of only the necessary segments. This partial action approach allows personalization and focuses attention on specific movement cues while reducing the effective content volume needed for each user's specific learning objectives.

Inventive Principle:
Principle #16Partial or excessive action

3Loss of information

If video-only playback is used, then visual information is provided, but nuanced movements and coordination cues are difficult to capture and understand

Engineering Contradiction:
Improvemovement cue informationVSAvoidhybrid media system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system merges video playback with audio cues and text descriptions to create a hybrid media experience. This combination preserves nuanced movement information by providing multiple sensory channels - visual video footage supplemented by auditory cues and textual descriptions that highlight specific movement details that may be subtle in video alone.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

Audio and text descriptions serve as intermediary elements that bridge the gap between video visual information and the nuanced movement cues. These intermediary layers provide explicit verbal and textual guidance that complements the visual video, making subtle movement details more accessible and easier to understand.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11871082B2Methods and apparatus for media playback based on cue points
Publication Date: 2024.01.09 MYFITNESSPAL
  • US11871082B2 patent drawing
  • US11871082B2 patent drawing
  • US11871082B2 patent drawing

AI summary

Systems, apparatus, and methods for media playback based on cue points. Various embodiments of the present disclosure are directed to instructional media components (e.g., video, audio, and/or text) that focus the user's attention on details of proper form. The cue point navigation system enables the user to navigate the instructional media according to specific movement cues. Notably, the UI minimizes navigational complexity, while simultaneously maximizing user comprehension. As described in greater detail herein, hybrid media playback advantageously provides the user with different ways to absorb the instructional information.