Cumulative Gaming Session Ranking System
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Solution Overview
Problem
Current online computer gaming systems lack motivation for players to continue playing as they are primarily focused on individual scoring, leading to lowly rankings and reduced engagement for most players.
Innovation Solution
Implementing a cumulative quality ranking system for gaming sessions that incorporates both individual player scores and player interaction metrics, allowing all players to contribute to a session's score and providing real-time feedback and leaderboard generation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If individual player scoring is used for ranking, then player skill differentiation is achieved, but player motivation and engagement decrease for most players
Solution Approach 1:
The patent combines individual player scores with session quality metrics to create a cumulative ranking system. This merging allows less skilled players to contribute to high-quality sessions and gain recognition, while maintaining skill differentiation through the individual score component.
Solution Approach 2:
The patent introduces a new dimension of evaluation by adding session quality metrics to the traditional individual scoring system. This creates a multi-dimensional ranking approach that considers both player skill and session appeal, providing alternative pathways for player recognition.
2Ease of operation
If cumulative quality ranking based on session appeal is implemented, then player motivation and engagement increase, but the complexity of the ranking system increases
Solution Approach 1:
The patent segments the ranking system into two distinct components: individual player scores and session quality metrics. This segmentation allows each component to be calculated and evaluated independently, then combined to form the cumulative ranking, making the overall system more manageable and understandable.
Solution Approach 2:
The patent creates a multi-functional ranking system that serves multiple purposes: it differentiates player skill, measures session quality, and motivates player engagement. This universal approach consolidates multiple objectives into a single integrated system rather than requiring separate mechanisms for each goal.
3Device complexity
If only individual player scores are tracked, then the ranking system is simple to implement, but most players achieve lowly positions and lose motivation
Solution Approach 1:
The patent merges individual player scores with session quality metrics to create a cumulative ranking that amplifies player engagement. This combination allows players to benefit from both their personal performance and the overall quality of sessions they participate in, creating more opportunities for recognition.
Solution Approach 2:
The patent implements a feedback mechanism where session quality metrics provide additional recognition to players participating in high-quality sessions. This feedback loop motivates players by showing them that their participation in appealing sessions is valued and rewarded, encouraging continued engagement.
Data Source
AI summary
A system, method and article for ranking a gaming session between a plurality of independent player game components. A method includes receiving one or more gaming session metrics determined at each of a group of the game components participating in a gaming session; calculating a quality metric for the gaming session based on the one or more gaming session metrics received from the group of game components; and storing the quality metric for ranking the gaming session.


