Curated Virtual Tours for Group Exploration
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Solution Overview
Problem
Existing virtual environments, particularly in gaming and media platforms, limit users' ability to fully appreciate detailed aspects due to gameplay demands, and hinder group interactions across multiple environments or titles, making it difficult for users to explore and enjoy virtual environments together.
Innovation Solution
A system and method for creating curated virtual tours in three-dimensional environments, allowing users to select and order locations within a virtual environment, with designated avatars automatically relocating to present subsets of information, enabling a guided exploration experience that can include user-generated content and interactive elements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users engage in gameplay within virtual environments, then they experience interactive entertainment, but they cannot fully appreciate the detailed audio-visual, historical, or artistic elements of the environment
Solution Approach 1:
The virtual environment experience is segmented into two distinct modes: gameplay mode and curated tour mode. The curated tour mode segments the environment into specific locations of interest with curated content subsets, allowing users to appreciate environmental details without gameplay interruptions. This segmentation resolves the contradiction by providing separate pathways for entertainment and detailed appreciation.
Solution Approach 2:
A curated tour system acts as an intermediary between the user and the virtual environment. This intermediary guides users through selected locations, presents curated information subsets, and controls the pacing of environmental exploration, enabling detailed appreciation without requiring users to navigate the entire environment themselves or miss gameplay moments.
2Productivity
If users participate in competitive gameplay, then they experience entertainment challenges, but they are terminated at various points preventing continuous group visits across multiple environments
Solution Approach 1:
The system dynamically adapts the tour experience based on individual user progress in their respective games. When a user is terminated or pauses gameplay, their tour progress is paused accordingly. When they return to the platform, the tour resumes or allows rejoining. This dynamic adaptation maintains group coherence without requiring synchronized gameplay, resolving the reliability issue while preserving entertainment productivity.
Solution Approach 2:
Each user's tour experience is self-managing and independent of others' gameplay status. The system automatically handles pausing, resuming, and synchronizing individual tour instances without requiring manual coordination or continuous presence of all group members, allowing reliable group experiences despite individual gameplay variations.
3Loss of information
If users explore virtual environments in detail, then they appreciate environmental elements, but they require significant time and attention that conflicts with gameplay commitments
Solution Approach 1:
Instead of requiring users to explore entire virtual environments in detail, the system provides partial exploration through curated tours that focus on specific locations and elements of interest. Users receive sufficient environmental information through selectively presented content subsets at key locations, achieving appreciation without the time investment required for complete environmental exploration.
Data Source
AI summary
Systems and methods for creating a customizable curated tour of three-dimensional virtual environments. Curation inputs may include selecting a virtual environment and selecting an ordered set of various locations within the virtual environment. A curated tour may be launched such that designated avatars may be placed to a first selected location of the ordered set and receive a subset of information about the first selected location. The subset of information may include user-generated content regarding the first selected location. The selected three-dimensional virtual environment may correspond to an in-game environment of an interactive content title, and specifically about one or more in-game activities in which one or more other users participated in at the first selected location.


