Curiosity Adaptive Semantic Intelligence for Scientific Collaboration

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Solution Overview

Problem

The abundance of information in the 'attention economy' poses a challenge for researchers, who must select among intellectual resources due to time constraints, necessitating a curiosity-adaptive information-filtering system that personalizes and contextualizes information retrieval to align with human curiosity dynamics.

Innovation Solution

A curiosity-adaptive ambient semantic intelligence system utilizing an ontology-driven graph database with machine-processable semantic representations, Curiosity Attracting Pointers (CAPs), and rule-based reasoning to personalize and optimize the retrieval of intellectual resources based on user selectivity patterns and curiosity traits, generating a personalized output graph.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If information filtering is performed to manage the abundance of intellectual resources, then information retrieval efficiency is improved, but the system complexity increases due to the need for curiosity-adaptive personalization

Engineering Contradiction:
Improveinformation retrieval efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces an ambient semantic intelligence system as an intermediary between the researcher and the vast information resources. This system includes a curiosity model, graph database, and semantic reasoner that work together to filter and personalize information based on the researcher's curiosity traits, thereby improving retrieval efficiency without requiring the researcher to directly manage system complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements self-service through automated curiosity trait analysis and dynamic information filtering. The ambient intelligence system automatically monitors researcher interactions, updates curiosity models, and personalizes information delivery without manual intervention, maintaining high efficiency while managing complexity through automation

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If ambient intelligence technologies are used to adapt to researcher selectivity patterns, then information personalization is improved, but the extent of automation increases system complexity

Engineering Contradiction:
Improveinformation personalizationVSAvoidautomation level
Core Design Contradiction:
Adaptability or versatilityVSExtent of automation

Solution Approach 1:

The patent employs dynamic curiosity models that continuously adapt to researcher behavior patterns. The system dynamically updates selectivity patterns, curiosity traits, and information preferences based on real-time interactions, enabling high personalization while managing automation complexity through adaptive rather than rigid rules

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes parameters such as information filtering criteria, personalization weights, and curiosity model parameters based on observed researcher behavior. By dynamically adjusting these parameters rather than implementing fixed complex automation rules, the system achieves high adaptability with manageable automation levels

Inventive Principle:
Principle #35Parameter changes

3Reliability

If curiosity traits are analyzed and modeled to personalize information delivery, then user satisfaction is improved, but the loss of time increases due to the computational processing required

Engineering Contradiction:
Improveuser satisfactionVSAvoidcomputational processing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements preliminary action by pre-computing and storing curiosity models, selectivity patterns, and personalized information recommendations. The system prepares filtered information sets and curiosity-based rankings in advance based on predicted researcher needs, reducing real-time computational requirements and processing time while maintaining high user satisfaction

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system applies partial action by focusing computational resources on analyzing only the most relevant curiosity traits and information categories for each researcher rather than processing all possible parameters. This selective approach reduces processing time while still achieving high personalization and user satisfaction

Inventive Principle:
Principle #16Partial or excessive action

4Measurement precision

If semantic intelligence and rule-based reasoning are implemented to formally represent information, then information accuracy is improved, but the device complexity increases

Engineering Contradiction:
Improveinformation accuracyVSAvoidsystem architecture complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the information processing system into distinct modular components: a graph database for structured knowledge representation, a semantic reasoner for logical inference, and a curiosity model for personalization. Each module handles specific tasks with defined interfaces, improving information accuracy through specialized processing while managing overall system complexity through modular architecture

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11256997B2Curiosity adaptive ambient semantic intelligence system and method for scientific collaboration
Publication Date: 2022.02.22 SUBASI AHMET
  • US11256997B2 patent drawing
  • US11256997B2 patent drawing
  • US11256997B2 patent drawing

AI summary

Curiosity-adaptive ambient semantic intelligence systems and methods provide an ontology-driven graph database comprising machine-processable semantic representations of intellectual resources in the form of Curiosity Attracting Pointers (CAPs). The system also utilizes formal semantics that enable the system to automatically add new CAPs through reasoners. The users score their CAP entries based on various parameters. Curiosity traits are derived through the analysis of selectivity patterns of the users. User-scoring and curiosity value of resources are used by a calculation module to assign an overall Curiosity Satisfaction Value, which enables the personalization of output graphs generated by the system for a given user.