Ball-Meeting Cursor Vibration for Realistic Batting Control

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Solution Overview

Problem

Conventional baseball games fail to accurately reflect changes in batter character parameters, making it difficult for experienced players to perceive shifts in capability or condition, as the size of the ball-meeting cursor is the primary indicator of skill level, leading to a lack of realism in the batting operation.

Innovation Solution

A game device and method that incorporates a ball-meeting cursor vibration unit, which displaces and vibrates the ball-meeting cursor within a predetermined range based on batter parameters, such as capability, condition, and batting characteristics, to create a more dynamic and realistic batting experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the size of the ball-meeting cursor is changed to reflect batter capability or condition, then the game element is improved, but the player cannot accurately perceive the change in capability or condition

Engineering Contradiction:
Improvegame elementVSAvoidchange in capability or condition
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent applies mechanical vibration by causing the ball-meeting cursor to vibrate within a predetermined range based on batter parameters. This vibration makes the cursor position unstable, allowing players to perceive changes in batter capability or condition through the vibration intensity or pattern, thereby resolving the information loss problem while maintaining game element adaptability

Inventive Principle:
Principle #18Mechanical vibration

Solution Approach 2:

The patent utilizes visual changes by displaying the ball-meeting cursor with different colors or color intensities that correspond to batter parameters. This visual encoding allows players to accurately perceive capability or condition changes through color differentiation, solving the information transmission issue while preserving game adaptability

Inventive Principle:
Principle #32Color changes

2Measurement precision

If the size of the ball-meeting cursor is slightly decreased to reflect slump, then the capability value change is reflected, but the player can still easily align the cursor with the ball trajectory

Engineering Contradiction:
Improvecapability value reflectionVSAvoidcursor alignment
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent uses vibration to create perceptible difficulty in cursor alignment. By vibrating the cursor within a range determined by batter parameters, the system creates a tangible sensation of instability that accurately reflects slump or poor condition, making it difficult for skilled players to consistently align the cursor with the ball trajectory

Inventive Principle:
Principle #18Mechanical vibration

Solution Approach 2:

The patent transforms the static cursor into a dynamic element that changes its position based on batter parameters. The cursor continuously adjusts its position within a predetermined range according to the batter's capability or condition, creating an adaptive difficulty level that accurately represents the player's current state

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8827783B2Game device, game control method and recording medium
Publication Date: 2014.09.09 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8827783B2 patent drawing
  • US8827783B2 patent drawing
  • US8827783B2 patent drawing

AI summary

Provided is a game device which sets a batter parameter of a batter character in relation to the batting of that batter character, and sets a first range where a ball-meeting cursor is positioned at the center, and moreover displaces and vibrates the ball-meeting cursor within the first range based on the batter parameter.