Building Plate Assembly with Curved Edges for Puzzle Complexity

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Solution Overview

Problem

Existing building plate assembly games become unchallenging for advanced players due to their reliance on straight lines and right angles, which limits the complexity and engagement for users seeking a higher level of intellectual stimulation.

Innovation Solution

A building plate assembly comprising 12 differently shaped plates with concave and convex portions that interlock, forming a total of 216 units, allowing for increased complexity and challenge through varied shapes and arrangements on game trays with specific positioning slots and junctures, catering to both beginner and advanced players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If building plates use straight lines and right angles for easy arrangement, then ease of operation is improved, but device complexity and challenge level deteriorate

Engineering Contradiction:
Improveease of arrangementVSAvoidchallenge level
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The building plates are designed with curved edges and circular connection points instead of straight lines and right angles. This curvature increases the difficulty of arrangement while maintaining ease of operation through the intuitive circular connection mechanism, directly resolving the contradiction between simplicity and challenge.

Inventive Principle:
Principle #14Spheroidality (Curvature)

2Ease of operation

If building plates have simple geometric shapes, then ease of operation is improved, but device complexity deteriorates

Engineering Contradiction:
Improveease of arrangementVSAvoidshape variety
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Each building plate is segmented into multiple units with different numbers of connection points (3-5 points per plate). This segmentation creates diverse plate shapes and sizes while maintaining the simple circular connection interface, enabling both ease of operation and high device complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the building plates have different numbers of circular connection points, creating local variations in shape and arrangement possibilities. This local quality differentiation increases challenge level while the uniform circular connection design maintains ease of operation.

Inventive Principle:
Principle #3Local quality

3Ease of manufacture

If building plates have uniform shapes for simplicity, then ease of manufacture is improved, but device complexity deteriorates

Engineering Contradiction:
Improvemanufacturing simplicityVSAvoidpuzzle variety
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

All building plates use the same circular connection design and material composition, enabling uniform manufacturing. However, the variation in the number of connection points (3-5 per plate) creates diverse plate functions and arrangement possibilities, resolving the contradiction between manufacturing simplicity and puzzle variety.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP2329867B1Building plate gaming device
Publication Date: 2012.08.01 LONPOS BRAINTELLIGENT
  • EP2329867B1 patent drawingFigure 1A
  • EP2329867B1 patent drawingFigure 1B
  • EP2329867B1 patent drawingFigure 2A~2C

AI summary

A building plate assembly (10) formed by 216 units (U) comprises of 3 building plates (A, B, G) consisting of 16 units (U); 6 building plates (D, E, H, J, K, L) consisting of 18 units (U) and 3 building plates (C, F, I) consisting of 20 units (U), which the sum of all 12 building plates (A to L) is 216. Each of the building plates (A to L) has four rounded corners and is based on a rectangular region (R), having 3 units (U) for row and 6 units (U) for a column, a total of 18 adjacent units (U). Six predetermined zones (P1 to P6) are defined on the rectangular region (R) for forming concave or convex structures (11, 12), thus each of the building plates is in a different shape (A to L) by such configuration. By assembling the building plates (A to L) on different types of game tray (20), the game device provides different intellectual levels for players of all ages.