Curved Display Audio Mapping for Remote Venue Replication
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Solution Overview
Problem
Existing systems fail to accurately represent remote venues in local venues due to differences in acoustic characteristics, such as reflectivity and environmental factors, leading to inconsistent audio experiences for attendees.
Innovation Solution
A system that uses a backend server with a spatialization engine to create a virtual representation of a remote venue by acquiring images and determining reverberations at various locations, allowing for a 360-degree immersive experience, and replicates the audio and video of the remote venue in the local venue using local servers and user devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If audio is replicated in a local venue without accounting for acoustic characteristics, then the system is simple, but the audio experience is inconsistent and inaccurate
Solution Approach 1:
The system performs preliminary acoustic measurements at the remote venue to capture reverberation characteristics, reflectivity, and environmental factors before the performance. This advance preparation allows the local venue to replicate the acoustic experience accurately without requiring complex real-time adjustments during the performance.
Solution Approach 2:
The patent introduces an intermediary processing system that captures acoustic characteristics from the remote venue and applies them as filters or effects in the local venue. This intermediary layer translates the acoustic environment without requiring identical physical conditions, resolving the contradiction between accuracy and complexity.
2Productivity
If the same act performs multiple times at the same venue, then productivity increases, but fans become less inclined to attend multiple performances
Solution Approach 1:
The system creates a virtual copy of the remote venue's acoustic and visual environment in the local venue. By replicating the unique characteristics of different venues through audio processing and visual displays, fans experience variety in each performance even though the physical location remains the same, enabling higher performance frequency without sacrificing fan engagement.
Solution Approach 2:
The patent adds a virtual dimension to the performance experience by incorporating 360-degree visual displays and spatial audio that simulate different venue environments. This dimensional enhancement allows the same physical venue to present multiple distinct experiences, effectively providing venue variety without requiring physical relocation.
3Measurement precision
If acoustic characteristics of remote venue are captured and replicated, then audio experience accuracy improves, but the number of measurements and data processing increases
Solution Approach 1:
The system extracts only the essential acoustic characteristics from the remote venue environment, such as reverberation time, reflectivity patterns, and dominant frequency responses. By selecting and isolating the most critical acoustic parameters rather than processing all possible acoustic data, the system achieves accurate replication while managing data volume efficiently.
Data Source
AI summary
Disclosed herein are system, method, and computer program product embodiments for accurately mapping audio to a visual image on a display device. An embodiment operates by, based on an identified virtual representation of the remote venue, modifying audio received at a local venue to produce a first and second modified audio. Thereafter, the first and second modified audio is correlated to a first and second portion of a prestored image. Afterward, the first and second portion of the prestored image is presented on a first and second portion of the display device's curved screen, and the first and second modified audio is provided on a first and second audio device, respectively, such that the first and second modified audio is provided to the first and second regions of the local venue synchronously with the first and second portions of audio.


