Curved Video Display for Gaming Machines

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Solution Overview

Problem

Conventional gaming machines with multiple displays face challenges in rendering a unified image across separate displays and suffer from player fatigue due to the need for constant re-focusing on content at different distances on a flat large display.

Innovation Solution

A gaming machine with a curved video display that integrates a monolithic, dynamic edge-to-edge graphics panel surrounding peripheral devices, allowing seamless display of graphics and user interfaces without physical barriers, reducing player fatigue by maintaining a continuous, uninterrupted view.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If a single large flat LCD display is used, then a unified image can be displayed, but player fatigue occurs due to constant re-focusing between content at different distances

Engineering Contradiction:
Improveunified image displayVSAvoidplayer fatigue
Core Design Contradiction:
Stability of the object's compositionVSObject-affected harmful factors

Solution Approach 1:

The patent applies a curved display surface instead of a flat one. The curved surface is designed with a specific radius of curvature that allows all content to be displayed at a uniform distance from the player's eyes, eliminating the need for constant refocusing. This curvature resolves the technical contradiction by maintaining unified image display while preventing player fatigue caused by varying focal distances.

Inventive Principle:
Principle #14Spheroidality (Curvature)

2Ease of operation

If multiple separate displays are used, then touch screen buttons can be positioned for player use, but rendering a unified image across displays separated by physical barriers is difficult

Engineering Contradiction:
Improvetouch screen accessibilityVSAvoidunified image display
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The patent segments the display surface into multiple functional zones on the curved display. Different portions of the curved display can serve different purposes (game content, touch interface, information display) while maintaining visual continuity. The curvature allows these segmented zones to be positioned at optimal locations without creating physical barriers, thus achieving both ease of operation and unified image display.

Inventive Principle:
Principle #1Segmentation

3Illumination intensity

If a large flat display is arranged to position content at the top further away, then the top content is easier to view, but content at the bottom is nearer causing player fatigue

Engineering Contradiction:
Improveviewability of display contentVSAvoidplayer fatigue from refocusing
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The curved display surface creates a spherical geometry where all points on the display are equidistant from the center of curvature, which is positioned at the player's eye level. This allows content to be distributed across the curved surface with uniform viewing distance, maintaining good viewability while eliminating the refocusing fatigue that occurs with flat displays where top and bottom content are at different distances.

Inventive Principle:
Principle #14Spheroidality (Curvature)

Data Source

PatentUS9478097B2Gaming machine with a curved display
Publication Date: 2016.10.25 VIDEO GAMING TECH INC
  • US9478097B2 patent drawing
  • US9478097B2 patent drawing
  • US9478097B2 patent drawing

AI summary

A gaming machine that includes a cabinet, a peripheral device coupled to the cabinet, a curved video display, and a processor is provided. The curved video display includes a cutout, wherein a perimeter of the cutout surrounds the peripheral device, and wherein the processor is programmed to display, on the curved video display, a graphic adjacent to and associated with the peripheral device.