Curved Gaming Display for Unified Interface

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Solution Overview

Problem

Conventional gaming machines with multiple displays face challenges in rendering a unified image across separate displays, leading to player fatigue due to the need for constant re-focusing and complex wiring, and the use of a single large LCD display presents issues with placement and tilting to accommodate a touch screen interface.

Innovation Solution

A gaming machine with a curved video display that integrates a monolithic, dynamic edge-to-edge graphics panel surrounding peripheral devices, allowing seamless display of graphics adjacent to and activated by these devices, reducing the need for multiple displays and improving user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple separate video displays are used, then the gaming machine can provide multiple display functions and player interface options, but it creates difficulty in rendering a unified image and causes player fatigue due to constant re-focusing

Engineering Contradiction:
Improvedisplay function versatilityVSAvoidplayer viewing comfort
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges multiple separate video displays into a single large video display that provides a unified viewing surface. This consolidation eliminates the need for players to constantly refocus between separate displays while maintaining all necessary display functions including game display, secondary display, and player interface elements.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a third dimension by curving the video display surface. This curvature allows the display to wrap around the peripheral device area, enabling graphics to flow continuously across the curved surface and providing intuitive spatial relationships between different display elements without requiring horizontal arrangement of controls.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If a single large LCD display is used, then a unified image can be provided, but placement and tilting issues arise when accommodating a touch screen or gesture based player interface

Engineering Contradiction:
Improveunified display viewVSAvoiddisplay placement flexibility
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The patent applies curvature to the video display surface, allowing it to wrap around the peripheral device area. This curved geometry enables the display to be mounted in various orientations and angles while maintaining a unified viewing surface, eliminating placement and tilting constraints associated with flat displays.

Inventive Principle:
Principle #14Spheroidality (Curvature)

3Ease of operation

If separate displays are arranged horizontally to avoid player fatigue, then viewing comfort is improved, but the player interface and button deck become separated from the main display area

Engineering Contradiction:
Improveplayer viewing comfortVSAvoidinterface layout integration
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines the player interface elements with the main display area by displaying interface graphics directly on the video display surface adjacent to the cutout. This integration eliminates the need for separate horizontally arranged control panels while maintaining player viewing comfort through the unified curved display surface.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10363480B2Gaming machine with a curved display
Publication Date: 2019.07.30 VIDEO GAMING TECH INC
  • US10363480B2 patent drawing
  • US10363480B2 patent drawing
  • US10363480B2 patent drawing

AI summary

A gaming machine that includes a cabinet, a peripheral device coupled to the cabinet, a curved video display, and a processor is provided. The curved video display includes an edge surface of the curved video display that is in contact with the peripheral device. The gaming machine includes a processor that programmed to display, on the curved video display, a graphic adjacent to and associated with the peripheral device.