Customized Camera Views in Virtual Gaming Environments

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Solution Overview

Problem

Current video game technologies lack the ability to provide users with customizable camera views during gameplay events of interest, limiting the immersive experience and interactive control over gameplay events.

Innovation Solution

A method that detects gameplay events of interest within a virtual gaming environment, provides an interactive user interface for users to input and create customized camera views, and displays these views with a focal point on the projectile or target, allowing users to adjust camera angles, speed, and trajectory, and share the experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed camera view is used during gameplay events, then the system complexity is low, but the user experience and immersion are limited

Engineering Contradiction:
Improvecamera view customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The camera view transitions from a fixed static position to a dynamic customizable view that can be adjusted by users in real-time during gameplay events. The system allows users to modify camera parameters such as angle, position, and focus point, transforming the camera from a rigid component to an adaptable viewing tool that responds to user input.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

An interactive user interface is introduced as an intermediary between the user and the camera system. This interface receives user inputs (such as touch gestures on a mobile device) and translates them into camera view adjustments, mediating the control process and enabling users to customize camera views without directly programming or configuring complex camera parameters.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If users can customize camera views during gameplay, then the immersive experience is improved, but the ease of operation decreases due to additional controls

Engineering Contradiction:
Improvecamera view customizationVSAvoiduser interface complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically detects gameplay events of interest and triggers the camera customization interface without requiring users to manually search for or activate it. The interface appears contextually when relevant events occur, allowing users to customize camera views on-demand without navigating through menus or learning complex command structures.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Traditional mechanical camera controls (physical buttons, dials, or complex menu navigation) are replaced with touch-based gestures on a mobile device screen. Users can adjust camera parameters by simply touching and dragging the screen, substituting mechanical interaction with intuitive graphical interface manipulation that reduces the learning curve and operational complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If the camera focuses on the projectile throughout its traversal, then the visual detail of the gameplay event is enhanced, but the time to process and display the event increases

Engineering Contradiction:
Improvevisual detail precisionVSAvoidevent processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system applies partial action by focusing the camera on the projectile only during specific segments of its traversal rather than continuously tracking it throughout the entire event. The camera maintains focus on the projectile when it passes through key zones or reaches critical points, while allowing other elements of the gameplay event to be visible during less critical moments, thus balancing visual detail with processing efficiency.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20240424394A1Systems and Methods for Creating Customized Camera Views in Virtualized Environments Based on Touch-Based User Inputs
Publication Date: 2024.12.26 FRESH BUILD GAMES INC
  • US20240424394A1 patent drawing
  • US20240424394A1 patent drawing
  • US20240424394A1 patent drawing

AI summary

Systems and methods for providing customized camera views of virtualized environments based on touch-based user inputs are provided herein. In one embodiment, a method includes providing a virtual gaming environment on a touch screen display device. The touch screen display device receives a touch-based user input comprising at least one swipe on the touch screen display device to create a customized camera viewing experience of a gameplay event of interest involving a target. During the traveling of a projectile, the touch-based user input is received on the touch screen display device. A customized camera view of the gameplay event of interest is provided based on the touch-based user input. A camera angle of the customized camera view is rotated, corresponding to a direction of the at least one swipe of the touch-based user input.