Customized Camera Views in Virtual Gaming Environments
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Solution Overview
Problem
Current video game technologies lack the ability to provide users with customizable camera views during gameplay events of interest, limiting the immersive experience and interactive control over gameplay events.
Innovation Solution
A method that detects gameplay events of interest within a virtual gaming environment, provides an interactive user interface for users to input and create customized camera views, and displays these views with a focal point on the projectile or target, allowing users to adjust camera angles, speed, and trajectory, and share the experiences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a fixed camera view is used during gameplay events, then the system complexity is low, but the user experience and immersion are limited
Solution Approach 1:
The camera view transitions from a fixed static position to a dynamic customizable view that can be adjusted by users in real-time during gameplay events. The system allows users to modify camera parameters such as angle, position, and focus point, transforming the camera from a rigid component to an adaptable viewing tool that responds to user input.
Solution Approach 2:
An interactive user interface is introduced as an intermediary between the user and the camera system. This interface receives user inputs (such as touch gestures on a mobile device) and translates them into camera view adjustments, mediating the control process and enabling users to customize camera views without directly programming or configuring complex camera parameters.
2Adaptability or versatility
If users can customize camera views during gameplay, then the immersive experience is improved, but the ease of operation decreases due to additional controls
Solution Approach 1:
The system automatically detects gameplay events of interest and triggers the camera customization interface without requiring users to manually search for or activate it. The interface appears contextually when relevant events occur, allowing users to customize camera views on-demand without navigating through menus or learning complex command structures.
Solution Approach 2:
Traditional mechanical camera controls (physical buttons, dials, or complex menu navigation) are replaced with touch-based gestures on a mobile device screen. Users can adjust camera parameters by simply touching and dragging the screen, substituting mechanical interaction with intuitive graphical interface manipulation that reduces the learning curve and operational complexity.
3Measurement precision
If the camera focuses on the projectile throughout its traversal, then the visual detail of the gameplay event is enhanced, but the time to process and display the event increases
Solution Approach 1:
The system applies partial action by focusing the camera on the projectile only during specific segments of its traversal rather than continuously tracking it throughout the entire event. The camera maintains focus on the projectile when it passes through key zones or reaches critical points, while allowing other elements of the gameplay event to be visible during less critical moments, thus balancing visual detail with processing efficiency.
Data Source
AI summary
Systems and methods for providing customized camera views of virtualized environments based on touch-based user inputs are provided herein. In one embodiment, a method includes providing a virtual gaming environment on a touch screen display device. The touch screen display device receives a touch-based user input comprising at least one swipe on the touch screen display device to create a customized camera viewing experience of a gameplay event of interest involving a target. During the traveling of a projectile, the touch-based user input is received on the touch screen display device. A customized camera view of the gameplay event of interest is provided based on the touch-based user input. A camera angle of the customized camera view is rotated, corresponding to a direction of the at least one swipe of the touch-based user input.


