Customized Game Instance Generation in Virtual Spaces

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Solution Overview

Problem

Current games in virtual spaces offer limited customization options, resulting in a standardized gaming experience for users, where interactions and objectives are not tailored to individual user values or preferences, leading to a lack of personalization.

Innovation Solution

A system that determines customized game instances based on user values, such as biometric samples, user profiles, or pseudorandom numbers, allowing for the definition of initially undefined game features like game space parameters, objectives, and storylines, enabling unique gaming experiences for each user without requiring them to exit the virtual space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If pre-determined missions or games are provided to users within an open world, then the system complexity is reduced and ease of manufacture is improved, but the adaptability and customization for individual users deteriorates

Engineering Contradiction:
Improveease of providing gameVSAvoidcustomization of game
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The system pre-generates multiple possible game instances with defined features before user interaction, storing them in a database. When a user enters the virtual space, the system quickly selects and configures a suitable pre-generated instance based on user characteristics, avoiding real-time complex generation while still providing customization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game instance transitions from a static pre-determined state to a dynamic customized state through runtime parameter adjustment. The system modifies game parameters, objectives, and features based on user biometric data and profile information, allowing the same base game template to adapt to different users dynamically.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If customization options are limited to visual aspects and in-game menus, then the device complexity is reduced, but the extent of personalization and user engagement deteriorates

Engineering Contradiction:
Improvecomplexity of customization systemVSAvoidextent of personalization
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system changes multiple game parameters simultaneously based on user biometric data and profile attributes, including but not limited to visual aspects. This includes modifying game objectives, difficulty levels, narrative elements, and gameplay mechanics to create a deeply personalized gaming experience that extends far beyond surface-level visual customization.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If users must quit or exit the virtual space to play customized games, then the game customization can be more comprehensive, but the user convenience and continuity of experience deteriorates

Engineering Contradiction:
Improvecustomization of game instanceVSAvoidconvenience of playing game
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system merges the virtual space environment with the customized game instance, allowing users to play the customized game while remaining within the same virtual space context. The game instance is integrated into the virtual space architecture, enabling seamless transition and eliminating the need to exit or reload different environments.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11524242B2Systems and methods for providing customized instances of a game within a virtual space
Publication Date: 2022.12.13 DISNEY ENTERPRISES INC
  • US11524242B2 patent drawing
  • US11524242B2 patent drawing

AI summary

A system and method for providing customized instances of a game within a virtual space. The system may be configured to obtain values associated with one or more users of the virtual space. The game, which is playable within the virtual space, may initially comprise predefined features and initially undefined features. The customizations may define the initially undefined features to provide custom-defined features. As such, when played, the game may include the predefined features and the custom-defined features. Customizations defining the initially undefined features to provide custom-defined features for a given instance of the game may be determined based on the values associated with a given user. The system may be configured to provide the given instance of the game to the given user.