Customer Service Learning Machine Adaptation

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Solution Overview

Problem

Existing customer service interaction management systems face challenges in adapting to the unique needs and behaviors of individual customers, as they rely on explicit programming and struggle to balance exploration and exploitation in reinforcement learning environments, leading to suboptimal performance in dynamic customer service scenarios.

Innovation Solution

A learning machine is trained using a combination of supervised and unsupervised reinforcement learning algorithms, leveraging interaction data from customer service agents to generate a training set that includes quantitative quality indicators, allowing the system to adapt and improve interactions with customers by balancing exploration and exploitation, and utilizing neural networks to infer optimal responses.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If reinforcement learning algorithms are used to enable adaptation to individual customer needs, then adaptability improves, but system complexity increases

Engineering Contradiction:
Improveadaptability to individual customer needsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The learning machine is divided into multiple specialized components: a reinforcement learning module for exploration and adaptation, a supervised learning module for leveraging labeled interaction data, and an unsupervised learning module for pattern discovery. This segmentation allows each component to handle specific aspects of the problem, reducing overall system complexity while maintaining high adaptability to individual customer needs.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A training set generation system acts as an intermediary between raw interaction data and the learning algorithms. This intermediary component processes and structures customer service interactions into standardized training samples with quantitative quality indicators, simplifying the input requirements for complex reinforcement learning algorithms and reducing system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If supervised and unsupervised learning algorithms are combined for training, then model performance improves, but training complexity increases

Engineering Contradiction:
Improvemodel performanceVSAvoidtraining complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges supervised learning (using labeled interaction data with quantitative quality indicators) and unsupervised learning (discovering patterns in unlabeled data) into a unified training framework. This combination allows the system to leverage both structured quality metrics and emergent patterns from raw interactions, improving model performance while the integrated architecture manages training complexity through coordinated algorithm execution.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system performs preliminary processing of interaction data into standardized training samples with quantitative quality indicators before applying complex learning algorithms. This preliminary action prepares the data in advance, reducing the computational burden and complexity during the actual training phase while maintaining high model performance through pre-structured quality-labeled data.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If quantitative quality indicators are included in training data, then learning precision improves, but data processing complexity increases

Engineering Contradiction:
Improvelearning precisionVSAvoiddata processing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system implements self-service mechanisms where the learning machine automatically generates and refines quantitative quality indicators from interaction data without requiring manual annotation for every sample. The model learns to assess interaction quality autonomously through reinforcement learning feedback, improving learning precision while reducing the manual data processing complexity associated with creating detailed quality metrics.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11625556B1Customer service learning machine
Publication Date: 2023.04.11 UNITED SERVICES AUTOMOBILE ASSOCIATION (USAA)
  • US11625556B1 patent drawing
  • US11625556B1 patent drawing
  • US11625556B1 patent drawing

AI summary

Techniques are described for training a learning machine. One of these methods includes tracking interactions between a customer and customer service agents. The method includes generating a training set based on the tracked interactions. The method also includes generating a trained learning machine comprising training a learning machine using the training set.