Customizable Game Components for Dynamic Card Modification

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Solution Overview

Problem

Traditional collectible trading card games lack mechanisms for dynamic card modification and customization during gameplay, limiting player interaction and strategy.

Innovation Solution

The introduction of customizable game components such as transparent sleeves, sticker cards, and digital objects that allow players to modify cards by overlaying text and graphics, changing their abilities and appearances, and tracking game history and statistics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional collectible trading card games are used, then the game rules and mechanics are simple and easy to understand, but the player interaction and strategy are limited due to lack of dynamic card modification

Engineering Contradiction:
Improvecard customization capabilityVSAvoidgame component structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The card system is divided into separate functional layers: base cards provide core statistics and identity, while overlay components (sleeves, stickers, tokens) provide customizable abilities and modifications. This segmentation allows players to independently select and combine different card elements without complicating the underlying game structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a spatial dimension to card customization by using physical overlays that sit on top of base cards. This layered approach adds depth to the game without requiring changes to the fundamental 2D card layout, allowing multiple abilities to be stacked and combined in vertical space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If customizable components like sleeves and stickers are added, then player engagement and strategy increase, but the complexity of game components and rules increases

Engineering Contradiction:
Improvecard ability modificationVSAvoidcomponent assembly structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The overlay components are designed to be universally compatible across different card types and games. Sleeves, stickers, and tokens follow standardized dimensions and attachment methods that work with various base cards, reducing the need for game-specific customization rules and simplifying the overall system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses transparent sleeves and overlay stickers that visually copy or replicate card information while adding modification layers. This allows the base card to remain visible underneath, maintaining reference to original statistics while overlaying additional abilities, thus reducing cognitive load on players.

Inventive Principle:
Principle #26Copying

3Measurement precision

If digital tracking systems are implemented, then game history and statistics can be tracked accurately, but the ease of operation decreases due to additional setup requirements

Engineering Contradiction:
Improvegame statistics trackingVSAvoidsystem setup complexity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The digital tracking system automatically captures game data through integration with the physical game components. Sensors or RFID tags embedded in cards and components enable automatic identification and tracking without requiring manual data entry, allowing the system to service itself by collecting its own performance metrics.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides real-time feedback to players about their game history, card performance, and collection statistics. This immediate feedback loop encourages continued play and strategy optimization while reducing the perceived complexity through intuitive displays and automated analysis of game outcomes.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11911688B2Game, such as electronic collectable and card or tradable object game employing customizable features
Publication Date: 2024.02.27 WIZARDS OF THE COAST INC
  • US11911688B2 patent drawing
  • US11911688B2 patent drawing
  • US11911688B2 patent drawing

AI summary

A game employing user-modifiable game components, such as cards in a collectable card game, employs various features to provide user-modifiability, including sleeves, transparent cards, stickers, and other elements. Electronic versions of the game and various other features are included, including tracking of history associated with such components.