Customizable Team Formation Server for Online Games

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In multi-user online gaming systems, conflicts often arise due to mismatched team compositions and player conflicts over avatars or roles, leading to a negative gaming experience before games even start, highlighting the need for a system that reduces such conflicts.

Innovation Solution

A team building server system that allows users to create customizable teams by selecting champions, roles, and positions, and matches players based on preferred compositions, providing a user-friendly interface for forming teams and finding opponents while minimizing conflicts through a queue system and penalty mechanisms for toxic behavior.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If players are randomly assigned to teams, then game sessions can start quickly, but conflicts arise over avatars and roles leading to negative gaming experience

Engineering Contradiction:
Improvegame session start speedVSAvoidplayer conflicts
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system performs preliminary team composition analysis before game sessions begin. Players indicate their preferred roles and avatars in advance, and the system pre-calculates compatible team compositions, resolving conflicts before they occur and enabling quick game start.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The server system acts as an intermediary between player preferences and team formation. It mediates the matching process by automatically allocating avatars and roles based on predefined compatibility rules, preventing direct conflicts between players over resource allocation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If players can freely choose their team composition, then player satisfaction increases, but system complexity increases due to matching requirements

Engineering Contradiction:
Improveteam formation flexibilityVSAvoidmatching system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments team composition into discrete, manageable components such as roles (tank, healer, damage dealer) and positions. Players make independent choices within each segment, simplifying the overall decision process while maintaining flexibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses parameter-based matching where player preferences are represented as configurable parameters (role preferences, avatar choices, skill levels). The matching algorithm processes these parameters efficiently to find compatible teams without complex manual intervention.

Inventive Principle:
Principle #35Parameter changes

3Stability of the object's composition

If strict team composition rules are enforced, then team balance improves, but player freedom decreases

Engineering Contradiction:
Improveteam composition balanceVSAvoidplayer choice freedom
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The system implements dynamic team composition rules that adapt based on game context, player skill levels, and available players. Constraints are applied flexibly - stricter rules for competitive modes, more freedom for casual play - maintaining balance while respecting player autonomy.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The team composition system serves multiple functions: it enforces balance rules, accommodates player preferences, and adapts to different game modes. A single flexible framework handles various composition requirements without sacrificing team stability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11478714B2Systems and methods that enable customizable teams for multi-player online games
Publication Date: 2022.10.25 RIOT GAMES INC
  • US11478714B2 patent drawing
  • US11478714B2 patent drawing
  • US11478714B2 patent drawing

AI summary

The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable customizable teams for online active games. In an embodiment, the system includes an online game session server system communicatively coupled to a network for access by a plurality of users to establish a plurality of real-time interactive games sessions, wherein each game session includes at least one team and wherein the at least one team may be established in accordance with a preferred composition defined by a user.