Customizable Team Formation Server for Online Games
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Solution Overview
Problem
In multi-user online gaming systems, conflicts often arise due to mismatched team compositions and player conflicts over avatars or roles, leading to a negative gaming experience before games even start, highlighting the need for a system that reduces such conflicts.
Innovation Solution
A team building server system that allows users to create customizable teams by selecting champions, roles, and positions, and matches players based on preferred compositions, providing a user-friendly interface for forming teams and finding opponents while minimizing conflicts through a queue system and penalty mechanisms for toxic behavior.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If players are randomly assigned to teams, then game sessions can start quickly, but conflicts arise over avatars and roles leading to negative gaming experience
Solution Approach 1:
The system performs preliminary team composition analysis before game sessions begin. Players indicate their preferred roles and avatars in advance, and the system pre-calculates compatible team compositions, resolving conflicts before they occur and enabling quick game start.
Solution Approach 2:
The server system acts as an intermediary between player preferences and team formation. It mediates the matching process by automatically allocating avatars and roles based on predefined compatibility rules, preventing direct conflicts between players over resource allocation.
2Ease of operation
If players can freely choose their team composition, then player satisfaction increases, but system complexity increases due to matching requirements
Solution Approach 1:
The system segments team composition into discrete, manageable components such as roles (tank, healer, damage dealer) and positions. Players make independent choices within each segment, simplifying the overall decision process while maintaining flexibility.
Solution Approach 2:
The system uses parameter-based matching where player preferences are represented as configurable parameters (role preferences, avatar choices, skill levels). The matching algorithm processes these parameters efficiently to find compatible teams without complex manual intervention.
3Stability of the object's composition
If strict team composition rules are enforced, then team balance improves, but player freedom decreases
Solution Approach 1:
The system implements dynamic team composition rules that adapt based on game context, player skill levels, and available players. Constraints are applied flexibly - stricter rules for competitive modes, more freedom for casual play - maintaining balance while respecting player autonomy.
Solution Approach 2:
The team composition system serves multiple functions: it enforces balance rules, accommodates player preferences, and adapts to different game modes. A single flexible framework handles various composition requirements without sacrificing team stability.
Data Source
AI summary
The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable customizable teams for online active games. In an embodiment, the system includes an online game session server system communicatively coupled to a network for access by a plurality of users to establish a plurality of real-time interactive games sessions, wherein each game session includes at least one team and wherein the at least one team may be established in accordance with a preferred composition defined by a user.


