Customized Handheld Controller Shell via 3D Printing

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional game console peripherals, such as controllers and 3D viewing devices, often lack ergonomic comfort, particularly for users with small or large hands, as they are not adjustable and may not fit well, leading to discomfort during use.

Innovation Solution

A method and apparatus for customizing handheld videogame controllers using 3D printing techniques, where the controller shell is tailored to fit individual hand morphologies by adjusting parameters like finger length, thumb arcuate range, and palm diameter, allowing for personalized ergonomic design and repositioning of buttons and joysticks for improved comfort.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If traditional fixed design controllers are mass produced, then manufacturing cost and complexity are reduced, but ergonomic comfort for users with varying hand sizes deteriorates

Engineering Contradiction:
Improvemass production capabilityVSAvoidergonomic comfort
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The controller design transitions from a fixed static configuration to a dynamic customizable one. Users can adjust button positions, joystick locations, and grip areas through software configuration and interchangeable components, allowing the controller to adapt to individual hand morphologies while maintaining mass production of the base unit

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The controller is divided into modular components including interchangeable button modules, adjustable joystick positions, and separable grip sections. This segmentation allows individual components to be customized and reconfigured without requiring complete redesign of the entire controller, balancing mass production efficiency with ergonomic customization

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If adjustable fittings are added to headsets for customization, then ergonomic fit for different users is improved, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improveergonomic fitVSAvoidadjustable fittings
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The controller uses universal adjustment mechanisms that can accommodate a wide range of hand sizes and morphologies through a single design. Features like adjustable thumbstick positions, reconfigurable button layouts, and adaptable grip areas provide multi-functionality without requiring multiple specialized versions for different user types

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If buttons and controls are repositioned for better ergonomics, then user comfort is improved, but functional compatibility with standard circuit boards may be compromised

Engineering Contradiction:
Improveuser comfortVSAvoidfunctional compatibility
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system uses an intermediary software layer and standardized mounting interfaces that mediate between the physical button positions and the circuit board connections. This allows buttons to be repositioned for ergonomic comfort while maintaining electrical and functional compatibility through adaptive software mapping and universal connection standards

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The customized controllers provide enhanced ergonomic fit and comfort for users of varying hand sizes, improving usability and reducing user adaptation challenges, while maintaining functional compatibility with standard circuit boards.

Implementation Method 1

a 3D printer to print the or each modified part of the handheld videogame controller

Methodology Applied
Scientific Effect3D Printing: 3D Printing

Data Source

PatentEP2793151B1Peripheral apparatus and method of construction
Publication Date: 2021.10.27 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP2793151B1 patent drawingFigure 1A~1C
  • EP2793151B1 patent drawingFigure 2A~2B
  • EP2793151B1 patent drawingFigure 3A~3C

AI summary

A method of producing a handheld videogame controller comprises the steps of providing a circuit board of a predetermined fixed size, comprising a plurality of switches at predetermined positions, obtaining measurements of at least a first hand of a user for whom the handheld videogame controller is to be produced, modifying a design of at least a first part of the handheld videogame controller responsive to the measurements, and 3D printing the or each modified part of the handheld videogame controller.