Livestream Gift Generation Server with Viewer-Driven Value Evaluation

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Solution Overview

Problem

Existing live streaming platforms face challenges in enhancing user experience and interaction between livestreamers and viewers, leading to poor engagement when viewer support is lacking.

Innovation Solution

A server system that enables the generation and evaluation of customized gifts by viewers, which can be published in live streaming rooms, influencing interaction and event participation, with value determined by viewer input and interaction dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If livestreamers perform to cheer up viewers, then interaction between livestreamers and viewers should improve, but user experience deteriorates when viewers do not support the livestreamers

Engineering Contradiction:
Improveinteraction between livestreamers and viewersVSAvoiduser experience
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system allows viewers to pre-generate customized gifts before live streaming events. This preliminary action enables viewers to prepare their support in advance, ensuring that livestreamers receive meaningful gifts even when live viewer support is low, thus maintaining reliable user experience while preserving interaction quality

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Viewers can independently create and customize gifts using the system's gift generation functionality without requiring direct real-time interaction with livestreamers. This self-service mechanism ensures that gift-giving support remains reliable regardless of live viewer engagement levels, while still allowing for personalized interaction when it occurs

Inventive Principle:
Principle #25Self-service

2Reliability

If customized gifts are generated and evaluated based on viewer input, then user experience and interaction improve, but system complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements an evaluation mechanism that assesses generated gifts based on viewer input and interaction dynamics. This feedback loop allows the system to automatically determine gift values and optimize the gift generation process, improving user experience through personalized gifts while managing system complexity through automated evaluation algorithms

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically adjusts gift parameters (such as value, type, and customization level) based on viewer input and interaction data. By changing these parameters adaptively, the system provides personalized gift experiences that improve user engagement while managing complexity through parameter-based control rather than complex structural changes

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250254396A1Server, method and computer program
Publication Date: 2025.08.07 17LIVE JAPAN INC
  • US20250254396A1 patent drawing
  • US20250254396A1 patent drawing
  • US20250254396A1 patent drawing

AI summary

A server comprising a circuitry, wherein the circuitry is configured to perform: receiving a first request on generating a gift item from a first user terminal of a first user; generating the gift item according to the first request; and evaluating value of the gift item according to information of the first request. According to the present disclosure, the livestreamer may generate or invite viewers to generate a customized gift. The customized gift may help the livestreamer on the interaction with viewers and also in the event or the like. Therefore, the user experience and interaction between the livestreamer and viewers may be improved.