Cutaneous Stimulation Device for Muscle Activation

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Solution Overview

Problem

Current treatments for musculoskeletal conditions such as osteoarthritis and ACL injuries, including physical therapy and bracing, face challenges with compliance and sustainability, leading to inadequate muscle strength recovery and increased re-injury risk.

Innovation Solution

Cutaneous stimulation devices with active or passive modules that apply tactile stimuli, such as pressure, vibration, or thermal changes, to specific skin locations, designed to be easily applied, customizable, and cost-effective, to enhance muscle activation and rehabilitation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Strength

If complex clinic-based rehabilitation programs are used to strengthen quadriceps, then muscle strength improvement is achieved, but compliance and adherence rates deteriorate

Engineering Contradiction:
Improvequadriceps muscle strengthVSAvoidcompliance with therapy
Core Design Contradiction:
StrengthVSEase of operation

Solution Approach 1:

The patent replaces complex mechanical rehabilitation equipment and clinic-based programs with a cutaneous stimulation device that uses tactile stimuli (pressure, vibration, thermal changes) to activate muscle contraction. This substitution maintains muscle strengthening effectiveness while eliminating the need for complex machinery and extensive therapist involvement, thereby improving compliance.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The device enables patients to perform rehabilitation at home without requiring constant therapist supervision or complex equipment operation. The stimulation module automatically delivers therapeutic stimuli when applied to the skin, allowing patients to independently maintain quadriceps strength, thus improving adherence to the rehabilitation program.

Inventive Principle:
Principle #25Self-service

2Strength

If aggressive rehabilitation programs are implemented following ACL injury, then quadriceps function improvement is attempted, but re-injury risk remains high due to sustained muscle weakness

Engineering Contradiction:
Improvequadriceps functionVSAvoidre-injury risk
Core Design Contradiction:
StrengthVSReliability

Solution Approach 1:

The cutaneous stimulation device is applied early in the rehabilitation process following ACL injury to prevent quadriceps atrophy before it becomes severe. By providing continuous or periodic tactile stimulation that maintains muscle activation, the device proactively prevents muscle weakness that would otherwise lead to re-injury, rather than attempting to reverse established weakness.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The device provides ongoing muscle stimulation throughout the rehabilitation period, ensuring continuous maintenance of quadriceps function. This continuous action prevents the cycles of weakness and strengthening that characterize traditional rehabilitation, thereby more reliably reducing re-injury risk associated with sustained muscle weakness.

Inventive Principle:
Principle #20Continuity of useful action

3Stability of the object's composition

If traditional treatments such as braces and elastic wraps are used, then joint stability is improved, but compliance deteriorates due to discomfort and obtrusiveness

Engineering Contradiction:
Improvejoint stabilityVSAvoidwearer compliance
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The patent replaces mechanical braces and elastic wraps with a cutaneous stimulation system that uses sensory input (tactile stimuli) to influence muscle activation and joint stabilization. This substitution eliminates the physical discomfort and obtrusiveness of traditional devices while maintaining joint stability through neuromuscular control, thereby improving compliance.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Ease of operation

If low profile, easily applied devices are designed, then ease of operation improves, but treatment effectiveness may deteriorate

Engineering Contradiction:
Improvedevice applicationVSAvoidtreatment effectiveness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent achieves both ease of application and treatment effectiveness by substituting complex mechanical delivery systems with a sensory-based approach. The cutaneous stimulation module can be simply applied to the skin surface yet delivers effective muscle activation through tactile stimuli, demonstrating that simplified application does not compromise therapeutic outcome.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

These devices provide a low-cost alternative for improving muscle function, reducing pain, and lowering re-injury risk by stimulating muscle activity and altering biomechanical stress loading on joints, thus addressing the limitations of existing treatments.

Implementation Method 1

Cutaneous stimulation devices with active or passive modules that apply tactile stimuli, such as pressure, vibration, or thermal changes, to specific skin locations

Methodology Applied
Scientific EffectVibration: Vibration

Data Source

PatentUS11576807B2Method of treating pain
Publication Date: 2023.02.14 THE UNITED STATES OF AMERICA AS REPRESENTED BY THE DEPT OF VETERANS AFFAIRS
  • US11576807B2 patent drawing
  • US11576807B2 patent drawing
  • US11576807B2 patent drawing

AI summary

Aspects of the cutaneous stimulation devices include a cutaneous stimulation module and a cutaneous association element configured to stably associate the module with a skin location. The cutaneous stimulation module may be an active or passive module. Also provided are methods of using the devices, e.g., in rehabilitation and/or pain mitigation applications.