Constant Velocity Joint Raceway Geometry for Lower Contact Pressure

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Solution Overview

Problem

Conventional constant velocity joints experience high contact pressure at single points, leading to early wear and potential damage of ball raceways.

Innovation Solution

The design of the constant velocity joint incorporates axially extending grooves forming raceways with two contact points per ball raceway, distributing contact pressure more evenly by using radii of curvature with offset center points in quadrants, allowing for four contact points in total.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If single contact point design is used, then torque transmission is simple, but contact pressure is very high leading to early wear

Engineering Contradiction:
Improveservice lifeVSAvoidcontact pressure
Core Design Contradiction:
ReliabilityVSStress or pressure

Solution Approach 1:

The ball raceway contact interface is segmented from a single contact point into multiple contact points (at least two per ball raceway). This segmentation distributes the contact pressure across multiple locations, reducing the stress concentration that causes wear and extending the service life of the constant velocity joint.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention transitions from a point-contact geometry to a multi-point contact geometry by designing the ball raceways with specific curvature radii in different quadrants. This dimensional change in the contact interface allows the ball to engage the raceway at multiple points simultaneously, effectively distributing the load and reducing contact pressure.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Stress or pressure

If multiple contact points are used, then contact pressure distribution improves, but manufacturing complexity increases

Engineering Contradiction:
Improvecontact pressure distributionVSAvoidraceway manufacturing
Core Design Contradiction:
Stress or pressureVSEase of manufacture

Solution Approach 1:

The invention achieves multiple contact points by carefully selecting and configuring the curvature radii of the ball raceways in different quadrants. By changing the geometric parameters (radii of curvature) of the raceway profile, the design naturally creates multiple contact points without requiring complex assembly or additional components, thus maintaining ease of manufacture while improving pressure distribution.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If four contact points are active, then wear is reduced, but sliding proportion increases

Engineering Contradiction:
Improvewear resistanceVSAvoidsliding friction
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The invention optimizes the curvature radii of the ball raceways to achieve a balance between contact points and sliding. By carefully selecting the radius values in different quadrants, the design creates four contact points that reduce wear while minimizing excessive sliding, thereby reducing energy loss through friction.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12398762B2Constant velocity joint
Publication Date: 2025.08.26 AB SKF SKF PATENT DEPARTMENT
  • US12398762B2 patent drawing
  • US12398762B2 patent drawing

AI summary

A constant velocity joint includes an outer part having a connecting portion and an opening portion and a plurality of axial grooves forming outer raceways, and an inner part having a plurality of axial grooves forming inner raceways. Each outer raceway and inner raceway form a raceway pair, a ball being disposed in each raceway pair. Each raceway pair defines a region in axial cross-section with respect to a groove longitudinal axis conceptually divided into four quadrants. The outer raceway is in the first and second quadrants and the inner raceway is in the third and fourth quadrants. With torque transmission in a first direction, the ball has two contact points in the first quadrant and/or two contact points in the third quadrant, and with torque transmission in a second direction, the ball has two contact points in the second quadrant and/or two contact points in the fourth quadrant.