Cyber Range Portal Module for Seamless Network Infrastructure Transitions

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Solution Overview

Problem

Conventional cyber security training methods are inadequate as they fail to provide dynamic and adaptable training environments, limiting the ability to transition between multiple network infrastructures and functions, and are often inaccessible to average users due to their static nature and lack of integration with dynamic scenarios.

Innovation Solution

A cyber training system that includes a portal module for seamless environment transitions, a scoring engine for challenge integration, and a range building SDK for customizable cyber ranges, along with a social engineering game and pooling/cloud formation module for efficient resource allocation, enabling dynamic and accessible training experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional cyber range development tools are used, then training can be provided for specific network infrastructures, but the tools are static and cannot easily replicate a wide range of network infrastructures found in various industries

Engineering Contradiction:
Improveability to replicate multiple network infrastructuresVSAvoidcomplexity of cyber range development tools
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system provides a universal cyber range development platform that can replicate multiple network infrastructures across different industries through configurable templates and modular components, allowing a single tool to serve multiple training purposes rather than requiring separate tools for each infrastructure type

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The cyber range development tools transition from static to dynamic through the ability to rapidly reconfigure and transform between different network environment simulations, enabling the system to adapt to various training scenarios and industry-specific infrastructures on demand

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If conventional training methods use static tools designed for a single target, then development is simplified, but the tools are quickly outdated with new cyber threats and cannot transition between multiple environments

Engineering Contradiction:
Improveability to transition between multiple environmentsVSAvoidtime for updating tools with new threats
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system prepares training environments in advance through pre-configured templates and simulated scenarios that can be rapidly deployed, allowing training programs to be ready before threats fully materialize rather than requiring reactive tool updates after threats emerge

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The cyber range development platform enables rapid transformation between different network environments by changing configuration parameters and simulated conditions, allowing the same tool to adapt to new threats and industries through parameter adjustment rather than complete tool replacement

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If physical games are used to encourage friendly competition, then engagement is improved, but accessibility is limited to users who can physically access these games

Engineering Contradiction:
Improveaccessibility to average usersVSAvoidphysical form requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system replaces physical game components with digital and virtual alternatives, substituting mechanical interaction with computer-based interfaces, virtual reality environments, and online platforms that maintain competitive engagement while removing physical accessibility barriers

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11265343B2System and method for cyber training
Publication Date: 2022.03.01 HAIKU INC
  • US11265343B2 patent drawing
  • US11265343B2 patent drawing
  • US11265343B2 patent drawing

AI summary

A system and method for facilitating various forms of cyber training. In some embodiments, the system and method enable the creation and deployment of cyber ranges. Such a cyber range can simulate one or more network environment(s) of one or more real or hypothetical organizations for various network, software, and system/hardware components, as well as simulations of various network traffic.