Cyberpersonality System Using Segmented Base and Dynamic Personalities

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Solution Overview

Problem

Current technologies for creating artificial personalities in artificial reality lack the ability to dynamically replicate user characteristics and behaviors, limiting their effectiveness in personalized communication and interaction.

Innovation Solution

The development of a cyberpersonality system that combines a static base personality with a dynamic personality, created through user-generated information and machine learning algorithms, allowing for personalized conversations and interactions by mimicking the user's traits and behaviors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a static base personality is used for artificial personalities, then the personality profile is predetermined and consistent, but the ability to dynamically replicate user characteristics and behaviors is limited

Engineering Contradiction:
Improvepersonality consistencyVSAvoiduser characteristic replication
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The personality system is divided into two distinct components: a static base personality that provides consistent predetermined characteristics, and a dynamic component that adapts to user behavior. This segmentation allows each component to fulfill its specific function without compromising the other.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic elements that allow the personality profile to evolve and adapt based on user interactions and observed behaviors. The dynamic component continuously learns and modifies the personality characteristics while the base personality remains stable.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If dynamic user-generated information is collected to create personalized cyberpersonalities, then user characteristic replication is improved, but the complexity of the system increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system architecture is segmented into distinct functional modules: data collection module, analysis module, and personality generation module. This segmentation manages complexity by organizing the system into manageable, independent components that can be developed and maintained separately.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces intermediary components such as the personality profile database and analysis algorithms that mediate between raw user data and the final personalized personality. These intermediaries simplify the complexity by providing structured processing steps and standardized interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If cyberpersonalities are used to represent users in artificial reality, then communication effectiveness is improved, but the accuracy of representing user traits and behaviors must be maintained

Engineering Contradiction:
Improvecommunication efficiencyVSAvoiduser trait accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system incorporates feedback mechanisms where the cyberpersonality's interactions are continuously monitored and analyzed. This feedback is used to refine and adjust the personality parameters, ensuring that the representation remains accurate while maintaining efficient communication.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces direct human representation with an automated cyberpersonality system that uses algorithmic processing and data analysis. This substitution enables continuous operation and rapid response while maintaining accuracy through systematic analysis of user characteristics.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9213940B2Cyberpersonalities in artificial reality
Publication Date: 2015.12.15 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US9213940B2 patent drawing
  • US9213940B2 patent drawing
  • US9213940B2 patent drawing

AI summary

The invention concerns cyberpersonalities, including their and varied use in artificial reality. A cyberpersonality is comprised of a base personality (12). The base personality (12) is selected from a set of base personalities, each one representing the personality of a theoretical person. The cyberpersonality also includes a dynamic personality (14) that reflects the actual person (real or company) that the cyberpersonality is meant to represent and is able to learn. Information contained in the base (12) and dynamic (14) personality can be used to allow the person that the cyberpersonality mimics to interact in the artificial reality without direct control. The cybersonality can chat with third parties, including asking questions and answering questions, so as to learn more about each other. Other uses are related to searching, advertising and direct marketing.