Cybersecurity Awareness Training via Role-Based Simulations

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Solution Overview

Problem

Current cybersecurity education in organizations is often ineffective due to its generalized nature, failing to account for the specific vulnerabilities and roles of users, leading to inadequate protection against cyber threats.

Innovation Solution

A system that generates customized simulated scenarios based on user roles and interactions, using a cybersecurity trap model to evaluate user responses and provide tailored education, enhancing brain plasticity and retention through interactive training.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If generalized cybersecurity education is provided to all users, then coverage and reach are improved, but effectiveness and relevance deteriorate due to failure to account for specific vulnerabilities and roles

Engineering Contradiction:
Improveeducation coverageVSAvoideducation effectiveness
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system segments users into different groups based on their roles, access levels, and vulnerability profiles within the organization. Instead of providing uniform education to all users, the system divides the user base into distinct segments (e.g., executives, IT staff, general employees) and delivers customized cybersecurity training tailored to each segment's specific risks and responsibilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies local quality by providing different education content and depth to different user segments based on their specific needs. High-risk users receive more comprehensive and targeted training, while low-risk users receive basic awareness training. The education quality and detail are locally optimized for each user group rather than uniformly applied.

Inventive Principle:
Principle #3Local quality

2Reliability

If customized simulated scenarios are generated for each user, then education effectiveness is improved, but system complexity and resource requirements worsen

Engineering Contradiction:
Improveeducation effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-defining templates and frameworks for simulated cyber attack scenarios. Instead of creating entirely custom scenarios for each user in real-time, the system prepares a library of pre-configured attack patterns, phishing scenarios, and social engineering situations that can be quickly adapted and assigned to different user segments based on their roles and risk profiles.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system manages complexity by changing parameters of existing scenario templates rather than creating entirely new scenarios. It adjusts variables such as user role, access level, department, and specific vulnerabilities to generate customized training scenarios from standardized templates, thereby reducing the computational and organizational complexity of scenario generation.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If role-specific training is provided, then education relevance is improved, but time and resource investment worsen

Engineering Contradiction:
Improveeducation relevanceVSAvoidtraining time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system applies partial action by providing different levels of training depth and duration to different user segments. High-risk users receive comprehensive, in-depth training, while low-risk users receive concise, essential training. This approach ensures that time and resources are invested proportionally to the actual risk level, avoiding excessive training for low-risk users while ensuring adequate training for high-risk users.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system uses feedback mechanisms to optimize training time allocation. By monitoring user performance, quiz results, and interaction with training materials, the system identifies users who need additional training versus those who have mastered the material. This feedback loop allows the system to adjust training duration and intensity dynamically, reducing unnecessary time investment for users who already demonstrate strong cybersecurity awareness.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11954209B2Cognitive malware awareness improvement with cyclamates
Publication Date: 2024.04.09 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US11954209B2 patent drawing
  • US11954209B2 patent drawing
  • US11954209B2 patent drawing

AI summary

The present invention includes an embodiment that may determine an access level within an organization. The embodiment may generate a simulated scenario based on the access level. The embodiment may identify responses of the user to the generated simulated scenario. The embodiment may capture one or more input frames. The embodiment may analyze the responses and the one or more input frames and generate education for the user based on the responses and the one or more input frames.