Cybersecurity Incident Simulation for Multi-User Response Training

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Solution Overview

Problem

Existing incident response training methods are outdated, have poor attendance, and fail to improve response effectiveness, lacking realism and immersion, especially in cybersecurity incidents.

Innovation Solution

A dynamic, interactive simulation system that allows users to participate in a cybersecurity incident scenario through customizable roles, real-time communication, and AI-driven event management, providing a realistic and immersive training experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional discrete trainings are used for incident response, then training delivery is simple, but the training effectiveness and response improvement are poor

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates a simulated incident response environment that copies real-world incident scenarios, allowing users to practice response procedures in a realistic but controlled setting. This simulation approach maintains training effectiveness while avoiding the complexity of actual incident management systems.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a simulation platform as an intermediary between traditional training methods and real incident response. This intermediary layer provides immersive, scenario-based training that bridges the gap between simple discrete trainings and complex real-world incidents, improving effectiveness without requiring direct access to production systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If realistic and immersive training scenarios are implemented, then user engagement and learning improve, but system complexity and implementation difficulty increase

Engineering Contradiction:
Improvetraining adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The simulation system dynamically adapts scenarios based on user actions and decisions, creating realistic incident responses that evolve in real-time. This dynamic behavior provides high adaptability and immersion while using standardized simulation frameworks to manage system complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The training system is segmented into modular components including scenario definitions, user roles, event triggers, and response evaluation. This segmentation allows realistic scenarios to be built from reusable templates, improving adaptability while reducing overall system complexity through component reuse.

Inventive Principle:
Principle #1Segmentation

3Reliability

If multiple users participate in simultaneous incident response simulation, then communication skills and teamwork improve, but coordination complexity and system resource requirements increase

Engineering Contradiction:
Improveresponse effectivenessVSAvoidsystem efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The simulation platform uses universal communication protocols and standardized interaction patterns that work across multiple user roles and scenario types. This universality enables efficient multi-user simulations by reusing the same communication infrastructure for different training objectives, improving response effectiveness without proportionally increasing system resource requirements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250281842A1Incident response simulation and learning system
Publication Date: 2025.09.11 CYBERCADE INC
  • US20250281842A1 patent drawing
  • US20250281842A1 patent drawing
  • US20250281842A1 patent drawing

AI summary

A method of simulating an emergency response training scenario to users in different locations, including customizing a scenario, initiating a game state having a threat level and a time remaining, assigning a role to each of a plurality of users wherein each of the users uses a device, assigning digital assets within the scenario to each of the users, displaying an introduction sequence, initiating an incident and simultaneously notifying a first group of at least two users, logging and scoring a chosen response from the possible responses compared to a scoring system, updating the game state whereby the threat level is raised or lowered and the time remaining is increased or decreased, triggering another event to at least two of the plurality of users, and communicating a score calculated in the logging and scoring step to at least one user on one of the at least one client device.