D2D Resource Pool Segmentation for Unicast Reliability

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Solution Overview

Problem

Current device-to-device (D2D) communication systems in LTE networks face challenges in efficiently managing resources for one-to-one (unicast) communications, particularly in scenarios where high reliability and low latency are required, due to resource sharing with one-to-many (broadcast) communications, leading to increased collision risks and reduced quality of service.

Innovation Solution

The method involves separating resources into distinct pools for unicast and multicast communications, with the unicast pool further divided into sub-pools to optimize resource allocation based on the type and frequency of transmissions, thereby reducing collisions and enhancing reliability for one-to-one communications.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If resources are shared between broadcast and unicast communications, then resource utilization efficiency is improved, but collision risk increases and reliability deteriorates

Engineering Contradiction:
Improveresource utilization efficiencyVSAvoidcommunication reliability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The resource pool is segmented into a first resource pool for broadcast communications and a second resource pool for unicast communications. This segmentation separates the resource allocation for different communication types, preventing collisions between broadcast and unicast transmissions while maintaining efficient resource utilization through dedicated pools for each communication mode.

Inventive Principle:
Principle #1Segmentation

2Device complexity

If a single resource pool is used for both broadcast and unicast communications, then device complexity is reduced, but quality of service deteriorates due to increased collisions

Engineering Contradiction:
Improveresource management complexityVSAvoidquality of service
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The resource pool is divided into distinct first and second resource pools for broadcast and unicast communications respectively. This segmentation improves quality of service by eliminating collisions between different communication types while maintaining manageable device complexity through clear, separate resource allocation rules for each communication mode.

Inventive Principle:
Principle #1Segmentation

3Reliability

If resources are allocated for high reliability unicast communications, then collision risk is reduced, but resource utilization efficiency decreases

Engineering Contradiction:
Improveunicast communication reliabilityVSAvoidresource utilization efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

By segmenting resources into dedicated first and second resource pools for broadcast and unicast communications, the system achieves high reliability for unicast communications through collision-free resource allocation while maintaining efficient resource utilization through purpose-built pools optimized for each communication type's specific requirements.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP3764730B1Communications system, communications device and method
Publication Date: 2023.11.29 SONY GROUP CORP
  • EP3764730B1 patent drawingFigure 1
  • EP3764730B1 patent drawingFigure 2
  • EP3764730B1 patent drawingFigure 3

AI summary

A method of allocating resources for communications in a mobile telecommunication system wherein the mobile telecommunication system provides a wireless interface for a base station to communicate with communications devices and wherein a communications device is operable to transmit signals to another communications device using resources of the wireless interface and in accordance with a device-to-device communication protocol. A first pool of the resources is allocated to device-to-device communications of the broadcast type and a second pool of the resources is allocated to a device-to-device communications of the unicast type, the second pool of resources being separate from the first pool. The method comprises a first communications device transmitting broadcast messages using resources of the first resources pool and a second communications device transmitting unicast messages using resources of the second resources pool.