Motion Recognition Dance Game Scoring via Real-Time Sensor Data
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Solution Overview
Problem
Current motion recognition dance games are limited by the need for licensed sound sources and lack the ability for users to practice dancing to their own music, as they require specific sensors and pre-recorded videos.
Innovation Solution
A method and apparatus that allow users to select sound sources from a list, receive corresponding motion videos and data, and calculate scores based on real-time motion data from a sensor, enabling users to dance to their own music using a motion recognition sensor.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a motion recognition dance game uses pre-recorded videos of professional dancers with licensed sound sources, then the game provides structured dance guidance and scoring capability, but the user cannot practice dancing to their own music and the game lacks personalization
Solution Approach 1:
The system captures the user's actual dance movements using motion recognition sensors and creates a digital copy of their performance. This copy is then compared with the reference dance data to generate scoring, eliminating the need for pre-recorded professional dancer videos while maintaining the core dance guidance functionality.
Solution Approach 2:
The system enables users to practice dancing to their own music by allowing them to input personal audio files and perform dances without requiring licensed sound sources or pre-produced video content. The motion recognition technology automatically captures and evaluates their performance.
2Adaptability or versatility
If the game requires licensed sound sources and pre-recorded dancing videos, then the content quality and professionalism are ensured, but the game becomes limited to manufacturer-provided content only
Solution Approach 1:
The motion recognition system is designed to work with any audio input, not just licensed sound sources. Users can input their own music files, and the system adapts the dance evaluation to match the tempo and rhythm of any music genre or style, making the game universally applicable to diverse musical content.
Solution Approach 2:
The system dynamically adjusts evaluation parameters based on the input music's characteristics such as tempo, rhythm, and beat patterns. This allows the dance scoring algorithm to adapt to different music styles without requiring pre-configured licensed content for each genre.
3Measurement precision
If the system uses motion recognition sensors to capture user movements, then accurate dance performance measurement is achieved, but the system requires specific hardware that users must possess
Solution Approach 1:
The system uses motion recognition sensors as an intermediary device that captures physical dance movements and translates them into digital data for comparison with reference dance patterns. This intermediary layer enables accurate measurement while allowing flexibility in sensor implementation, including smartphone-based solutions.
Data Source
AI summary
According to an embodiment of the present invention, a method for providing a motion recognition dance game comprises the steps of: (a) displaying a sound source list provided from a server; (b) requesting the server for a motion video corresponding to one sound source selected by a user from the sound source list, and receiving the motion video and first motion data from the server; (c) playing back the motion video, receiving second motion data generated in real time from a motion recognition sensor worn on the body of the user, and comparing the second motion data with the first motion data; and (d) calculating a grade on the basis of a matching rate of the first and second motion data, wherein the sound source list includes sound sources previously stored in the user terminal.


