Dance Stage with Front-Rear Play Regions for Tandem Players
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Solution Overview
Problem
Conventional game machines are limited in creating complex dance performances as players are arranged side by side, making it difficult to replicate real-world dance scenarios where dancers line up in front and rear directions, resulting in a lack of interest and expressiveness in the game.
Innovation Solution
A game machine with a stage featuring play regions displaced in the front and rear direction, equipped with a step command device that changes step positions in association with game progress, allowing players to perform coordinated or collaborative dance steps, and an evaluation system to assess their performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If players are arranged side by side with separate play regions, then each player can be instructed independently, but the game cannot replicate real-world dance scenarios where dancers line up in front and rear directions to show complex performances
Solution Approach 1:
The patent transitions from a conventional side-by-side horizontal arrangement of play regions to a front-rear depth-based arrangement. Play regions are positioned at different depths along the direction facing the display device, enabling dancers to line up in front and rear directions as in real-world dance scenarios. This dimensional change allows for complex collaborative performances while maintaining independent instruction capability for each player.
2Ease of operation
If multiple play regions are arranged side by side, then simultaneous play by multiple players is supported, but coordinated or collaborative dance steps between players become difficult to implement
Solution Approach 1:
The patent implements dynamic play region configuration where the arrangement and positioning of play regions can change according to the progress of the music and the type of dance performance. Play regions are not fixed in static positions but can be dynamically adjusted to facilitate different dance formations, enabling coordinated and collaborative steps while adapting to various performance requirements.
Solution Approach 2:
The stage is designed with multi-functional play regions that can serve different purposes depending on the performance context. The same play regions can be used for individual performances, paired dances, or group collaborations by adjusting their positioning and instruction patterns. This universality allows the system to handle various dance scenarios without requiring separate dedicated regions for each function.
3Ease of operation
If step positions are fixed for each play region, then instruction simplicity is maintained, but high-performance dance steps with changing positions cannot be guided
Solution Approach 1:
The system pre-calculates and determines the optimal arrangement of play regions and step positions based on the type of music and dance performance before the game starts. This preliminary configuration allows the instruction system to provide simple, clear guidance to players while the underlying system handles the complexity of positioning and coordination, maintaining instruction simplicity without sacrificing dance performance quality.
Solution Approach 2:
The system continuously monitors player positions and movements, providing real-time feedback to adjust step instructions and play region assignments. This feedback mechanism allows the system to guide players through complex dance sequences with changing positions while maintaining clear, adaptive instructions that respond to actual player performance and positioning.
Data Source
AI summary
The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.


