Dart Game Device Synchronized Light and Sound via Communication Unit
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Solution Overview
Problem
Current dart game devices only generate illumination and sound patterns locally when events occur, limiting the immersive experience and interaction between players, especially in multi-player scenarios where synchronized light and sound effects across devices are not possible.
Innovation Solution
A dart game device system that includes a sensing unit to detect hits, a light source unit to output synchronized light patterns, a sound source unit to produce synchronized sound patterns, and a communication unit to interwork with external devices, enabling real-time control and coordination of light and sound effects across multiple devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a dart game device generates illumination and sound patterns only locally when events occur, then the device structure remains simple, but the immersive experience and interaction between players is limited
Solution Approach 1:
The patent combines multiple dart game devices into a networked system where devices communicate with each other via wireless or wired connections. When an event occurs on one device, the illumination and sound patterns are synchronized across all connected devices, creating a unified immersive experience while distributing the complexity across the system rather than concentrating it in a single device.
Solution Approach 2:
The patent introduces a communication unit as an intermediary component that enables interaction between dart game devices and external devices. This communication unit handles the coordination of light and sound patterns across devices, allowing the main game devices to focus on core gaming functions while the communication mediator manages the synchronization complexity.
2Adaptability or versatility
If multiple dart game devices operate independently without communication, then each device remains simple to manufacture, but synchronized light and sound effects across devices are not possible
Solution Approach 1:
The patent implements a communication unit with universal functionality that can operate in multiple modes: it can communicate with external devices, coordinate with other dart game devices, and manage synchronization of effects. This multi-functional approach allows a single standardized component to be manufactured and deployed across all devices in the network, simplifying the manufacturing process while enabling synchronized effects.
Solution Approach 2:
The communication unit is pre-configured with communication protocols and synchronization algorithms during manufacturing. This preliminary setup allows the devices to be manufactured using standard processes, while the pre-programmed communication capabilities enable synchronized light and sound effects to be activated simply by connecting the devices to a network, without requiring complex manual configuration during deployment.
3Adaptability or versatility
If a dart game device includes communication and control capabilities for external devices, then the immersive experience is enhanced, but the device complexity increases
Solution Approach 1:
The patent segments the system into modular functional units: a core gaming unit that handles dart throwing and scoring, a sensing unit that detects events, a light source unit that generates illumination patterns, a sound source unit that produces sound effects, and a communication unit that coordinates between devices. This segmentation allows each component to be developed and manufactured independently, reducing overall system complexity while maintaining enhanced inter-device interaction capabilities.
Data Source
AI summary
The present disclosure relates to a dart game device interworking with at least one external device. The dart game device includes a dart target having a plurality of point regions, a sensing unit configured to sense a hit to the dart target by a dart, a light source unit configured to output light in a light pattern, a sound source unit configured to output sound in a sound pattern, and a communication unit configured to communicate with the external device and control the external device to output light in the light pattern or to output sound in the sound pattern. The light and sound patterns depend on an occurrence of an event.


