Dart Game Device Record Challenge Mode

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Solution Overview

Problem

Existing dart game systems lack a mechanism for players to engage in record improvement challenges remotely, limiting motivation and engagement through lack of interactive and immersive experiences.

Innovation Solution

A method and apparatus for a record challenge mode in a dart game system that recognizes players, loads challenge records from a server, and outputs multimedia effects based on selected game modes, including lighting and sound effects, to create an immersive experience for improving game records.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If electronic dart game apparatus accesses the network to store game records and rankings, then players can remotely participate and have their records stored, but a specific game mode for players to improve their records needs to be provided to maintain engagement

Engineering Contradiction:
Improveremote participation capabilityVSAvoidgame mode structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adapts the challenge mode by allowing players to select different difficulty levels (easy, normal, hard) and different record types (highest score, consecutive hits, perfect games). The game mode structure changes based on player selection, providing versatility without requiring a completely complex system design.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The challenge mode is segmented into distinct components: record selection, difficulty level selection, challenge execution, and result comparison. This segmentation allows the system to provide remote participation capability while keeping each component relatively simple and manageable.

Inventive Principle:
Principle #1Segmentation

2Device complexity

If the system provides only basic score tracking, then the system remains simple, but players lack motivation to improve their records

Engineering Contradiction:
Improvesystem structureVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system provides immediate feedback during the challenge mode by displaying reward effects (lighting and sound) when players achieve dart throws matching the challenge record. This feedback mechanism motivates players to improve their records without requiring complex system structures, as the engagement is driven by real-time responsive feedback.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system uses lighting effects with different colors to provide visual feedback and motivation. When players achieve successful dart throws that match or exceed challenge records, the system activates colored lighting effects, creating an engaging experience that boosts player motivation without adding significant system complexity.

Inventive Principle:
Principle #32Color changes

3Device complexity

If the system outputs only basic score information, then the system remains simple, but players lack immersive experience

Engineering Contradiction:
Improveoutput mechanismVSAvoidimmersive experience
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The system merges multiple output mechanisms (lighting effects, sound effects, and display information) into a unified immersive experience. During challenge mode, these elements work together to create an engaging atmosphere that enhances player immersion without requiring overly complex individual components. The combination of simple elements produces a sophisticated overall effect.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system uses periodic lighting and sound effects that activate at specific moments during the challenge (when darts are thrown, when scores are achieved, when records are broken). This periodic activation of multimedia effects creates an immersive rhythm that engages players without requiring continuous complex output mechanisms.

Inventive Principle:
Principle #19Periodic action

4Ease of operation

If players must be in the same physical space to play, then the game remains simple to operate, but remote participation is limited

Engineering Contradiction:
Improvegame operationVSAvoidspatial flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system uses the network server as an intermediary to enable remote participation. Players can select challenge records stored on the server, execute challenges remotely, and receive feedback without being in the same physical space. This intermediary approach maintains simple game operation while dramatically increasing spatial flexibility and adaptability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP2992938B1Dart game device, dart game method, and computer-readable medium
Publication Date: 2018.06.06 HONG INT
  • EP2992938B1 patent drawingFigure 1
  • EP2992938B1 patent drawingFigure 2
  • EP2992938B1 patent drawingFigure 3

AI summary

A dart game apparatus providing a record challenge mode to a player according to an embodiment of the present invention, which is used for implementing the aforementioned objects, the apparatus includes: a user input unit receiving an input to select a challenge mode of a dart game mode selected by the player; and a controller loading a challenge record which becomes a target of the challenge mode and performing the challenge mode based on the loaded challenge record and the selected dart game mode - the challenge record includes one or more dart throw data constituting a game play according to the selected dart game mode and the dart throw data includes data indicating which part of a target of the dart game apparatus a dart throw hits -.