Dart Game Image Display for Simultaneous Real-Time Play

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Solution Overview

Problem

Traditional dart game rules require players to wait for their turn, leading to longer game times and reduced engagement, especially in online or real-time play scenarios.

Innovation Solution

A method for providing a dart game image that allows multiple players to participate in a play session with time constraints, enabling real-time play by receiving and displaying play-related data from multiple devices, including images of other players throwing darts, and adjusting display attributes based on ranking and proximity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional dart game rules are used where players take turns throwing darts, then the game structure is simple and easy to understand, but the game time becomes long and player engagement decreases

Engineering Contradiction:
Improvegame rule simplicityVSAvoidgame time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent segments the traditional sequential turn-based game into parallel simultaneous play sessions. Multiple players can throw darts at the same time during overlapping time periods, dividing the game flow into concurrent actions rather than sequential turns, thereby reducing total game time while maintaining simple rules

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces dynamic time constraint management where players can participate in multiple play sessions with overlapping time constraints. The system dynamically adjusts which players are active and when, allowing flexible simultaneous participation rather than fixed sequential turns, thus reducing waiting time and increasing engagement

Inventive Principle:
Principle #15Dynamics

2Stability of the object's composition

If players must wait for their turn in traditional dart games, then the game flow is orderly and predictable, but player engagement and interest are reduced

Engineering Contradiction:
Improvegame flow stabilityVSAvoidplayer engagement
Core Design Contradiction:
Stability of the object's compositionVSProductivity

Solution Approach 1:

The patent merges multiple play sessions into a single integrated game environment where players can simultaneously participate in different rounds. Instead of waiting for one player to finish before the next begins, multiple players' turns are combined and overlapped in time, maintaining orderly game flow while significantly increasing player engagement and productivity

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If real-time play with multiple devices is implemented, then player engagement increases and game time is reduced, but the system complexity increases

Engineering Contradiction:
Improvereal-time play capabilityVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements a universal time constraint management system that handles multiple devices and players through a single integrated framework. The same core mechanism manages turn-taking, time constraints, and player scheduling across all devices, avoiding the need for separate complex systems for each player while enabling real-time multi-device participation

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12589289B2Method for providing image of dart game
Publication Date: 2026.03.31 PHOENIXDARTS CO LTD
  • US12589289B2 patent drawing
  • US12589289B2 patent drawing
  • US12589289B2 patent drawing

AI summary

Disclosed is a method of providing a dart game image, performed by a dart game device. The method includes: receiving second play-related data from a plurality of other devices; determining, based at least in part on the second play-related data, a display attribute for a second object related to the plurality of other devices; and displaying the second object, based on the determined display attribute.