Dart Game Video Capture for Selective Throw-and-Hit Recording

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Solution Overview

Problem

Current methods for recording and verifying dart games remotely result in excessive data capacity and transmission time, hindering the rapid progression of the game due to the recording and transmission of entire game footage.

Innovation Solution

A dart game apparatus that records only specific parts of the game by using cameras to capture the player and target, starting and stopping recording based on player readiness and dart contact, and editing the footage to include only the relevant moments, reducing data storage and transmission burden.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the entire dart game is recorded by the camera, then complete verification data is obtained, but data capacity and transmission time become excessively large

Engineering Contradiction:
Improveverification completenessVSAvoiddata capacity
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent extracts only the critical portions of the dart game (throwing moment and hitting moment) from the complete game footage. The camera recording is triggered specifically at these key moments rather than continuously recording the entire game, thereby obtaining verification data while significantly reducing data capacity.

Inventive Principle:
Principle #2Taking out (Extraction)

2Reliability

If the entire dart game is recorded and transmitted, then complete verification is enabled, but transmission time increases excessively

Engineering Contradiction:
Improveverification completenessVSAvoidtransmission time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent extracts and transmits only the critical segments of the game (throwing and hitting moments) rather than the complete footage. This extraction approach enables complete verification of the dart game while significantly reducing transmission time.

Inventive Principle:
Principle #2Taking out (Extraction)

3Loss of information

If continuous recording of the dart game is performed, then all game moments are captured, but data processing and verification time become excessively long

Engineering Contradiction:
Improvegame moment coverageVSAvoidverification time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent extracts only the essential game moments (throwing and hitting) from continuous footage. By focusing recording and verification on these specific moments rather than processing entire continuous footage, the system maintains complete game verification while dramatically reducing verification time.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs preliminary action by pre-identifying and recording only the critical moments of the game (throwing and hitting) rather than recording everything and then filtering. This preliminary selection of important moments reduces subsequent processing and verification time while maintaining complete verification capability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP2942088B1Dart game device comprising image-capture device for capturing images of dart games
Publication Date: 2018.04.04 HONG INT
  • EP2942088B1 patent drawingFigure 1
  • EP2942088B1 patent drawingFigure 2
  • EP2942088B1 patent drawingFigure 3

AI summary

An object of the present invention is to store or transmit only small-capacity data by recording only a part of a dart game or selecting and storing or transmitting only a part of an image of an entire dart game to reduce a burden in storing and transmitting data and remarkably reduce a time for verifying the data. In order to achieve the object, disclosed is a dart game apparatus for recording a moving picture of a part during a dart game. The dart game apparatus includes: a camera unit for recording the dart game; a touch unit for sensing that a dart game player is ready for throwing a dart; and a controller for controlling the camera unit, wherein the controller allows the camera unit to start recording at the time when the touch unit senses that the dart game player is ready for throwing the dart.