Video Replay Trigger for Darts Game Events

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Solution Overview

Problem

In multiplayer games like darts and shuffleboard, players often socialize and lose track of important throws, leading to missed opportunities to observe significant game events.

Innovation Solution

A method and apparatus for displaying video replays during games, involving continuous video image acquisition, detection of throws, determination of trigger events, and automatic display of relevant video segments, allowing players to relive important moments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players socialize during multiplayer games, then player engagement and social experience are improved, but players lose track of important game events and throws

Engineering Contradiction:
Improvesocial interactionVSAvoidmissed game events
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system performs preliminary actions by continuously capturing video footage during the game and pre-processing it into replay segments. When a trigger event occurs, the replay is already prepared and can be immediately displayed, ensuring no information is lost while allowing players to socialize during play.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a visual copy of the game events through video replay. Instead of requiring players to watch the live game continuously, the system captures and replays key moments, providing a duplicate view of important events that can be observed after the fact without interrupting social interaction.

Inventive Principle:
Principle #26Copying

2Loss of information

If video replay is displayed for every throw, then complete game coverage is improved, but player attention is lost due to excessive replays

Engineering Contradiction:
Improvegame event coverageVSAvoidplayer attention
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system applies local quality by differentiating between various types of game events and assigning different replay priorities. Significant events such as high scores, bullseyes, or game-winning throws trigger replays, while routine throws do not. This selective approach ensures comprehensive coverage of important events while minimizing unnecessary replays that would consume player attention.

Inventive Principle:
Principle #3Local quality

3Loss of information

If trigger events are used to control replay display, then relevant information is improved, but some important events may be missed due to trigger conditions

Engineering Contradiction:
Improvereplay relevanceVSAvoidevent detection accuracy
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The system employs dynamic trigger conditions that can adapt during gameplay. Multiple types of triggers are implemented including score-based triggers (high scores, bullseyes), game-state triggers (winning throws, last darts), and configurable triggers that allow players to set their own criteria. This dynamic approach ensures comprehensive detection of important events while maintaining replay relevance.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP3977041B1Video replay
Publication Date: 2025.05.28 FLIGHT PATH IP
  • EP3977041B1 patent drawingFigure 1~2
  • EP3977041B1 patent drawingFigure 3
  • EP3977041B1 patent drawingFigure 4

AI summary

A method performed on a computer system, for displaying video replay during a game of darts, comprising continually acquiring throughout the game, a video image of an oche from where a player throws darts towards a dartboard, 5 detecting that a dart has been thrown by a player from the oche and is stationary on the dartboard, determining a trigger event based on the throw of the dart, automatically determining based on the trigger event whether to display a portion of the acquired video image captured between a first predetermined time before said detection and a second predetermined time after said detection, such that 10 the portion of the acquired video image corresponds to the detected throw and displaying on a display the portion of the acquired video image.