Debug Session Management via Pause Markers and Event Messaging

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Solution Overview

Problem

Debugging remote server code is challenging due to network limitations, such as unplanned disconnections and latency, and resource sharing issues among multiple users and threads, which hinder efficient bug detection and fixing.

Innovation Solution

Implementing a pause marker (semaphore or mutex) for session data structures to manage thread-safe control channels and using event-based messaging to reduce latency, allowing for efficient synchronization of debugger states between client and server, and terminating debugger instances when client disconnection occurs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If debuggers are used to run code and pause execution at breakpoints, then bug detection capability is improved, but network latency and disconnections hinder efficient debugging

Engineering Contradiction:
Improvebug detection capabilityVSAvoiddebugging efficiency
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system establishes event-based messaging channels and session data structures in advance before debugging begins. This preliminary setup includes creating control channels between client and server, and pre-configuring session state storage, so that when breakpoints are reached, the debugger can immediately communicate pause events without network latency delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements event-based messaging where the server sends feedback events to the client when breakpoints are reached or code state changes. This continuous feedback mechanism allows the debugger to respond immediately to server events without polling, reducing the time loss caused by network latency and enabling real-time debugging despite network conditions.

Inventive Principle:
Principle #23Feedback

2Productivity

If session data structures are shared among multiple users and threads, then resource utilization is improved, but thread safety and access control become problematic

Engineering Contradiction:
Improveresource utilizationVSAvoidthread safety
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system segments session data structures into thread-local components and uses separate control channels for different users and threads. Each thread has its own access to specific session data, eliminating conflicts while maintaining resource sharing. This segmentation allows multiple users to debug simultaneously without interfering with each other's session state.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces session access control mechanisms as intermediaries between multiple threads/users and the shared session data structures. These control mechanisms manage concurrent access, ensure thread safety, and enforce access policies, allowing resource sharing while maintaining reliability and preventing race conditions.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If firewalls prevent unsolicited messages from server to client, then network security is improved, but debugger state synchronization becomes difficult

Engineering Contradiction:
Improvenetwork securityVSAvoiddebugger state synchronization
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

Instead of having the server send unsolicited debug events to the client (which firewalls block), the system inverts the communication pattern by having the client establish event-based messaging channels that allow server responses. The server sends breakpoint and state change events through these pre-established channels, which firewalls permit because they are part of the authorized communication protocol.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The system uses universal HTTP-based messaging channels that serve multiple functions: both client requests to the server and server responses to the client travel through the same firewall-permitted channel. This multi-functional approach allows debugger state synchronization while maintaining network security, as the firewall sees only standard HTTP traffic in both directions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Duration of action of moving object

If debugger instances are maintained during client sessions, then debugging continuity is improved, but computing resources are consumed during idle periods

Engineering Contradiction:
Improvedebugging continuityVSAvoidcomputing resource consumption
Core Design Contradiction:
Duration of action of moving objectVSUse of energy by moving object

Solution Approach 1:

The system dynamically manages debugger instances based on client activity state. When a client session is active and debugging is in progress, full debugger instances are maintained for immediate responsiveness. When clients disconnect or become idle, the system automatically terminates or suspends debugger instances, reducing computing resource consumption while maintaining debugging continuity during active sessions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11513942B2Debug session management
Publication Date: 2022.11.29 SERVICENOW INC
  • US11513942B2 patent drawing
  • US11513942B2 patent drawing
  • US11513942B2 patent drawing

AI summary

Systems and methods are disclosed for debug session management. For example, methods may include receiving a request from a client device and, in response, identifying a set of instructions to be executed, wherein the set of instructions is associated with at least one breakpoint. The methods may include initiating execution of the set of instructions. The methods may include determining, based on a marker, that pausing execution of the set of instructions using a data structure is permitted, and responsive to this determination: pausing execution of the set of instructions before executing an instruction associated with a breakpoint, and updating the marker to indicate that execution of the set of instructions has paused using the data structure.