Debugging Thread Termination and State Recording

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Solution Overview

Problem

In hosted development environments, the limited number of threads available restricts multiple developers from debugging applications simultaneously, as threads are often suspended during debugging and not released until application completion, limiting concurrent debugging capabilities.

Innovation Solution

A method involving the termination of threads at breakpoints, recording application states, and releasing them for reuse, allowing subsequent threads to execute with recorded states, enabling efficient multi-threaded debugging and reducing thread bottlenecks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If threads are suspended during debugging to observe application states, then debugging capability is improved, but thread availability for other developers deteriorates

Engineering Contradiction:
Improvedebugging capabilityVSAvoidthread availability
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The debugging process is segmented into distinct phases: thread invocation, application execution to breakpoint, state recording, thread termination, and thread release. This segmentation allows the thread to be temporarily dedicated to debugging (improving debugging capability) while ensuring it is released back to the pool afterward (restoring thread availability), thus resolving the contradiction between debugging needs and thread availability for multiple developers.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by recording the application state at the breakpoint before terminating the thread. This preliminary state capture ensures that debugging information is preserved (maintaining debugging capability) while the thread can be immediately released for reuse (restoring thread availability), eliminating the need to keep threads suspended indefinitely.

Inventive Principle:
Principle #10Preliminary action

2Device complexity

If a limited number of threads are allocated in hosted development environment, then system resource management is improved, but concurrent debugging capability deteriorates

Engineering Contradiction:
Improvesystem resource managementVSAvoidconcurrent debugging capability
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system implements a discard and recover mechanism where threads are temporarily discarded (terminated) after completing their debugging task at the breakpoint, and then recovered (released back to the thread pool) for reuse by other developers. This approach maintains a limited thread pool (system resource management) while enabling multiple developers to access threads sequentially for concurrent debugging activities, thus resolving the contradiction between resource constraints and concurrent debugging capability.

Inventive Principle:
Principle #34Discarding and recovering

Solution Approach 2:

Instead of requiring multiple simultaneous thread instances for each developer, the system creates a copy of the application state at the breakpoint. This state copy allows subsequent threads to inspect the same application state without requiring the original thread to remain suspended, effectively enabling concurrent debugging access with limited physical threads.

Inventive Principle:
Principle #26Copying

3Reliability

If threads are not released until application completion or debugging completion, then debugging accuracy is improved, but thread reuse efficiency deteriorates

Engineering Contradiction:
Improvedebugging accuracyVSAvoidthread reuse efficiency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs the preliminary action of recording the complete application state at the breakpoint before terminating the thread. This ensures that all debugging information is captured and preserved (maintaining debugging accuracy) while allowing the thread to be immediately released for reuse (improving thread reuse efficiency and reducing waiting time for other developers).

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a persistent copy of the application state at the breakpoint, which can be inspected by multiple developers using different thread instances. This state copy ensures debugging accuracy is maintained across multiple access points while enabling efficient thread reuse, as subsequent threads do not need to maintain the original application state in memory.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9405658B1Method and apparatus for debugging applications in development environments
Publication Date: 2016.08.02 ORACLE AMERICAN INC
  • US9405658B1 patent drawing
  • US9405658B1 patent drawing
  • US9405658B1 patent drawing

AI summary

A method for debugging applications in a development environment. The method may include terminating a thread when a breakpoint is encountered when debugging an application. The method may also include saving input and outputs from an external server invocation.