Decay Value Cards for Dynamic Poker Gameplay

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Solution Overview

Problem

There is a need for new and exciting poker games to maintain player engagement, increase entertainment value, and provide additional excitement in the gaming experience.

Innovation Solution

A gaming system and method that incorporates decay value cards, where each card has a decay value representing the number of plays it remains usable, allowing players to hold and reuse cards with specific advantages, such as functioning as wild cards, to enhance gameplay and award potential.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional poker games are played without special cards, then the game rules are simple and easy to understand, but player engagement and entertainment value decrease over time

Engineering Contradiction:
Improvegame variety and player engagementVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces decay value cards that have a limited lifespan (decay value) representing the number of plays remaining. These cards are disposable in the sense that they expire after a certain number of uses, creating a dynamic element where players must strategize around temporary advantages. This adds game variety without permanently complicating the rules, as the decay mechanism is a simple overlay on traditional poker.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Solution Approach 2:

The patent changes the parameter of card validity by introducing decay values that decrease with each play. Cards transition from valid to expired based on this parameter change, creating time-sensitive strategic decisions. This parameter-based approach adds depth to gameplay while maintaining relatively simple rules, as players only need to track the decay values of their special cards.

Inventive Principle:
Principle #35Parameter changes

2Duration of action of moving object

If decay value cards are held for multiple plays, then player engagement and entertainment value increase, but the complexity of tracking card validity increases

Engineering Contradiction:
Improvecard usability durationVSAvoidcard tracking complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The decay value cards are self-tracking in that they automatically decrement their own validity counter with each play. The system manages the complexity of tracking by having the cards themselves carry and update their decay values, rather than requiring external tracking mechanisms. This extends card usability duration while keeping the tracking system relatively simple through automated decrementing.

Inventive Principle:
Principle #25Self-service

3Productivity

If decay value cards with high decay values are provided, then players have more incentive to continue playing, but the cost or resource requirement increases

Engineering Contradiction:
Improveplayer play frequencyVSAvoidnumber of decay value cards
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

Instead of providing all cards with high decay values uniformly, the patent applies local quality by giving different decay values to different cards based on their position, rank, or other characteristics. This allows the system to incentivize continued play through strategically distributed high-value cards rather than uniformly increasing the quantity of high-decay cards throughout the deck.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS9406202B2Gaming system and method providing a card game with decay value cards
Publication Date: 2016.08.02 INTERNATIONAL GAME TECHNOLOGY INC
  • US9406202B2 patent drawing
  • US9406202B2 patent drawing
  • US9406202B2 patent drawing

AI summary

Various embodiments of the present disclosure are directed to a gaming system and method providing a card game with one or more decay value cards having a decay value. The decay value represents a quantity of plays of the card game that the decay value card will remain or be provided for a player. Various embodiments of the present disclosure provide a gaming session with one or more plays of a card game, wherein for a play of a card game, the gaming system: (1) designates one or more cards within a set of cards to be decay value cards; (2) determines a decay value for each decay value card; (3) determines whether to provide a decay value card during the play of the game; and (4) holds each decay value card having at least a minimum decay value for a subsequent play of the game.