Deep RL Training With Offline Data and Simulator Reward Shaping

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Solution Overview

Problem

Deep reinforcement learning (RL) algorithms face challenges in real-world applications due to high sample complexity, safety concerns during training, and the impracticality of using off-line data to learn optimal policies, while simulators are often inaccurate and costly to maintain, leading to conservative and inefficient policy learning.

Innovation Solution

A method that combines off-line data with simulators using a reward modification approach, where an ensemble of models is learned from off-line data to quantify uncertainty, and the reward function is adjusted based on the agreement or disagreement between the ensemble and simulator predictions to encourage exploration in accurate areas.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If deep RL algorithms are trained using real-world data collection, then sample efficiency is improved, but training time and operational costs increase significantly

Engineering Contradiction:
Improvetraining timeVSAvoidoperational capacity
Core Design Contradiction:
Loss of timeVSProductivity

Solution Approach 1:

The patent pre-processes and stores transition data from real-world operations in an offline dataset before training begins. This preliminary data collection allows the algorithm to learn from historical operations without requiring the system to be taken offline during training, thus maintaining operational capacity while enabling efficient training.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates a replay buffer that stores copies of past transitions (state, action, reward, next state) from real-world operations. During training, the algorithm samples from these copied transitions rather than collecting new data in real-time, dramatically reducing training time and operational disruption while maintaining learning quality.

Inventive Principle:
Principle #26Copying

2Productivity

If deep RL algorithms are trained using off-line data only, then training cost is reduced, but the ability to learn optimal policies deteriorates due to distributional shift

Engineering Contradiction:
Improvetraining efficiencyVSAvoidpolicy optimality
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements a feedback mechanism where the replay buffer continuously incorporates new transitions from real-world operations. This ongoing feedback loop allows the algorithm to adapt to distributional shifts and learn updated optimal policies while still primarily training on offline data, maintaining both efficiency and policy optimality.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent makes the training dataset dynamic by combining static offline data with continuously updated online transitions in the replay buffer. This dynamic composition allows the training distribution to adapt over time, preventing distributional shift and ensuring the learned policies remain optimal as operational conditions change.

Inventive Principle:
Principle #15Dynamics

3Object-affected harmful factors

If simulators are used for training, then safety risks are reduced, but simulation accuracy and reliability deteriorate

Engineering Contradiction:
Improvesafety risksVSAvoidsimulator accuracy
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The patent merges data from multiple sources including offline real-world data, online real-world transitions, and simulator-generated transitions into a unified replay buffer. This combination leverages the safety benefits of simulator training while compensating for simulator inaccuracies using authentic real-world data, thereby maintaining both safety and reliability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent creates a composite training dataset that combines transitions from different sources with different characteristics. Just as composite materials combine properties of constituent materials, this composite dataset combines the safety of simulator data with the accuracy of real-world data, achieving both protection from harm and maintenance of reliability.

Inventive Principle:
Principle #40Composite materials

4Measurement precision

If more samples are collected during training, then learning accuracy is improved, but computational resources and training time increase

Engineering Contradiction:
Improvelearning accuracyVSAvoidcomputational resources
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent implements continuous learning by maintaining a replay buffer that is continuously populated with new transitions during operations. This allows the algorithm to learn continuously from incoming data without requiring batch retraining, improving learning accuracy over time while distributing computational load efficiently and avoiding resource-intensive periodic retraining.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS12536474B2Boosting deep reinforcement learning performance by combining off-line data and simulators
Publication Date: 2026.01.27 HITACHI LTD
  • US12536474B2 patent drawing
  • US12536474B2 patent drawing
  • US12536474B2 patent drawing

AI summary

Example implementations described herein involve an approach to address an imperfect simulator challenge using off-line data plus reward modification. The proposed solution is robust to simulator error, and therefore, it requires less maintenance in keeping the simulators updated. Even when the simulators are accurate, it is costly to keep them accurate over time. Moreover, compared to other robust reinforcement learning algorithms, the proposed approach does not assume the distribution of uncertainties in the simulator are known. Less complexity leads to fewer potential errors as well as lower computational cost during the training. Finally, the proposed approach has better performance compared to the state-of-the-art methods (higher overall cumulative rewards).