Deferred Bonus Game with Increasing Multiplier

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Solution Overview

Problem

Existing wagering games in casino environments lack features that effectively manage volatility, providing limited options for player interaction and enjoyment while maintaining profitability.

Innovation Solution

A system and method that allow players to defer a bonus game in exchange for increasing a bonus multiplier for a future bonus game, thereby managing volatility and enhancing player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If bonus games are awarded frequently with fixed multipliers, then player engagement increases, but operator profitability decreases due to higher volatility

Engineering Contradiction:
Improveplayer engagementVSAvoidoperator profitability
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The patent implements dynamic multiplier adjustment where the bonus multiplier increases over time based on player selections. The system transitions from static fixed multipliers to dynamic multipliers that change based on player behavior, allowing the game to adapt between high engagement mode (lower multipliers) and high payout mode (higher multipliers) to balance profitability and player engagement

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the multiplier parameter from a fixed value to a variable value that increases with each deferred bonus game selection. This parameter change allows the system to manage volatility by progressively increasing the multiplier, thereby reducing the frequency of bonus games while maintaining player engagement through the anticipation of larger future payouts

Inventive Principle:
Principle #35Parameter changes

2Loss of energy

If bonus multipliers are increased for future games, then operator profitability improves, but player engagement decreases due to lower immediate rewards

Engineering Contradiction:
Improveoperator profitabilityVSAvoidplayer engagement
Core Design Contradiction:
Loss of energyVSEase of operation

Solution Approach 1:

The patent applies preliminary action by allowing players to defer the immediate bonus game in exchange for a guaranteed increased multiplier in a future bonus game. This preliminary deferral action enables the operator to maintain profitability by delaying payouts while the system builds up the multiplier value, creating a trade-off between immediate gratification and future enhanced rewards

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where player selections directly influence the multiplier value. When players choose to defer bonus games, the system provides feedback by increasing the multiplier for future games, creating a reinforcement loop that encourages player participation while managing volatility through conditional payout adjustments

Inventive Principle:
Principle #23Feedback

3Ease of operation

If bonus games are played every time trigger condition is met, then player enjoyment increases, but volatility management becomes difficult

Engineering Contradiction:
Improveplayer enjoymentVSAvoidvolatility management
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The patent implements periodic action by allowing players to defer bonus games at specific trigger conditions, creating a rhythmic pattern of immediate and deferred payouts. This periodic deferral mechanism helps manage volatility by spacing out bonus game occurrences while maintaining player engagement through the anticipation of future bonuses with increased multipliers

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20250201076A1Wagering game play feature with deferred bonus game and increasing multiplier
Publication Date: 2025.06.19 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250201076A1 patent drawing
  • US20250201076A1 patent drawing
  • US20250201076A1 patent drawing

AI summary

A graphical user interface (GUI) of a gaming device displays a first option to play a bonus game at the first multiplier value and a second option to increase the first multiplier value for a future bonus game. Based on a selection of the first option by a player, the gaming device initiates the bonus game, generates a bonus game result, determines a first bonus game award based on the bonus game result, multiplies the first bonus game award based on the first multiplier to generate a first total bonus game award, and awards the first total bonus game award to the player. Based on a selection of the second option by the player, the gaming device increases the first multiplier value to a second multiplier value higher than the first multiplier value, removes the first bonus game trigger condition, and resumes play of the base wagering game.