Deferred Payment Entitlements in Gaming Systems

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Solution Overview

Problem

Current gaming systems face challenges in providing an increased return to player while maintaining regulatory compliance, often resulting in a lower return on turnover for venues.

Innovation Solution

Implementing a method that allows players to opt for deferred payment, which includes receiving an input for accepting deferred payment for awards, conducting the game play to determine the award, and providing an entitlement for the award after a deferment period, along with options for different deferment periods and additional benefits such as increased award amounts or altered game rules.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If venues increase the return to player above the regulatory minimum to compete in the marketplace, then player satisfaction and competitiveness improve, but the return on turnover decreases

Engineering Contradiction:
Improvereturn to playerVSAvoidreturn on turnover
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The patent introduces dynamic payment timing options where players can choose immediate or deferred payment for their winnings. This dynamic structure allows the venue to adjust the effective return on turnover based on when payments are made, while still providing high return to player values through deferred payment options that carry interest or appreciation components.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the temporal parameter of payment delivery by introducing deferred payment options with different time periods. By altering when payment is delivered rather than changing the total payment amount, the venue can provide increased return to player while maintaining healthier return on turnover through the time value of money and potential interest accrual.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If deferred payment options are offered to players, then return to player can be increased at lower cost to the venue, but the complexity of the gaming system increases

Engineering Contradiction:
Improvereturn to playerVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the payment process into distinct phases: immediate payment options, deferred payment options with various time periods, and separate entitlement tracking. This segmentation allows the system to manage complexity by breaking down the deferred payment mechanism into discrete, manageable components including entitlement generation, storage, and redemption processes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an entitlement as an intermediary mechanism that bridges the gap between game outcomes and actual payment delivery. This entitlement acts as a voucher or claim that can be redeemed later, simplifying the accounting and payment processes while enabling deferred payment options without requiring complex real-time financial calculations during gameplay.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If different deferment periods are offered with different awards, then player choice and engagement improve, but the rules and pay table complexity increase

Engineering Contradiction:
Improveplayer choiceVSAvoidrules complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the pay table and award structure dynamic based on the selected deferment period. Rather than having fixed rules, the system adjusts the pay table according to the time period chosen by the player, allowing for simplified presentation at any given moment while supporting multiple complex configurations across different time periods.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9697684B2Method of gaming, a game controller and a gaming system
Publication Date: 2017.07.04 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9697684B2 patent drawing
  • US9697684B2 patent drawing
  • US9697684B2 patent drawing

AI summary

A method of gaming comprising: receiving an input indicative that a player accepts deferred payment in respect of at least one award awardable during play of a game; conducting the play to determine whether the at least one award is made; and providing an entitlement to the player to enable the player to obtain the award after a deferment period when the award is made to the player.