Deformable Gaming Input and Display Devices
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Gaming machines have static input and display devices, limiting flexibility and requiring multiple dedicated devices for different game types, which increases manufacturing costs and reduces operational efficiency.
Innovation Solution
Incorporating deformable input and display devices with actuators and sensors into gaming machines, allowing these devices to change shape dynamically based on game state or player preference, enhancing interaction and reducing the need for multiple device types.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If static input and display devices are used in gaming machines, then manufacturing is simpler and devices are more reliable, but flexibility and adaptability are limited requiring multiple dedicated devices for different game types
Solution Approach 1:
The patent applies the dynamics principle by transforming static input and display devices into deformable devices that can dynamically change their physical shape and configuration. The deformable input device can transform between different shapes (e.g., from a flat surface to a three-dimensional form) and the deformable display device can change its display surface geometry, allowing a single device to adapt to various game types and functions, thereby resolving the contradiction between versatility and complexity.
Solution Approach 2:
The patent implements universality by designing a single deformable input device and a single deformable display device that can perform multiple functions across different game types. Instead of requiring separate dedicated devices for each game function, these deformable devices can reconfigure themselves to serve different purposes, reducing the total number of devices needed while maintaining high adaptability.
2Productivity
If multiple dedicated devices are used for different game types, then device reliability is maintained, but manufacturing costs increase and operational efficiency decreases
Solution Approach 1:
The patent applies the merging principle by combining multiple dedicated input devices and display devices into single deformable counterparts. The deformable input device integrates the functionality of what would otherwise require multiple separate input devices, and similarly for the display device, thereby reducing the total device count and improving operational efficiency while maintaining reliability through controlled deformation mechanisms.
Solution Approach 2:
The patent implements universality by designing a single deformable input device and a single deformable display device that can perform multiple functions across different game types. Instead of requiring separate dedicated devices for each game function, these deformable devices can reconfigure themselves to serve different purposes, reducing the total number of devices needed while maintaining high adaptability.
3Ease of operation
If static devices with fixed shapes are used, then device structure is simpler, but user interaction and engagement are reduced
Solution Approach 1:
The patent applies the dynamics principle by transforming static input and display devices into deformable devices that can dynamically change their physical shape and configuration. The deformable input device can transform between different shapes (e.g., from a flat surface to a three-dimensional form) and the deformable display device can change its display surface geometry, allowing a single device to adapt to various game types and functions, thereby resolving the contradiction between versatility and complexity.
Data Source
AI summary
A gaming system including a housing and one or more deformable devices supported by the housing, wherein the deformable devices are configured to selectively take multiple different shapes.


