Deformable Gaming Input and Display Devices

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Solution Overview

Problem

Gaming machines have static input and display devices, limiting flexibility and requiring multiple dedicated devices for different game types, which increases manufacturing costs and reduces operational efficiency.

Innovation Solution

Incorporating deformable input and display devices with actuators and sensors into gaming machines, allowing these devices to change shape dynamically based on game state or player preference, enhancing interaction and reducing the need for multiple device types.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If static input and display devices are used in gaming machines, then manufacturing is simpler and devices are more reliable, but flexibility and adaptability are limited requiring multiple dedicated devices for different game types

Engineering Contradiction:
Improvedevice flexibilityVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by transforming static input and display devices into deformable devices that can dynamically change their physical shape and configuration. The deformable input device can transform between different shapes (e.g., from a flat surface to a three-dimensional form) and the deformable display device can change its display surface geometry, allowing a single device to adapt to various game types and functions, thereby resolving the contradiction between versatility and complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements universality by designing a single deformable input device and a single deformable display device that can perform multiple functions across different game types. Instead of requiring separate dedicated devices for each game function, these deformable devices can reconfigure themselves to serve different purposes, reducing the total number of devices needed while maintaining high adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If multiple dedicated devices are used for different game types, then device reliability is maintained, but manufacturing costs increase and operational efficiency decreases

Engineering Contradiction:
Improveoperational efficiencyVSAvoidnumber of devices
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies the merging principle by combining multiple dedicated input devices and display devices into single deformable counterparts. The deformable input device integrates the functionality of what would otherwise require multiple separate input devices, and similarly for the display device, thereby reducing the total device count and improving operational efficiency while maintaining reliability through controlled deformation mechanisms.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements universality by designing a single deformable input device and a single deformable display device that can perform multiple functions across different game types. Instead of requiring separate dedicated devices for each game function, these deformable devices can reconfigure themselves to serve different purposes, reducing the total number of devices needed while maintaining high adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If static devices with fixed shapes are used, then device structure is simpler, but user interaction and engagement are reduced

Engineering Contradiction:
Improveuser interactionVSAvoiddevice structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies the dynamics principle by transforming static input and display devices into deformable devices that can dynamically change their physical shape and configuration. The deformable input device can transform between different shapes (e.g., from a flat surface to a three-dimensional form) and the deformable display device can change its display surface geometry, allowing a single device to adapt to various game types and functions, thereby resolving the contradiction between versatility and complexity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10810833B2Electronic gaming machine having a deformable device
Publication Date: 2020.10.20 INTERNATIONAL GAME TECHNOLOGY INC
  • US10810833B2 patent drawing
  • US10810833B2 patent drawing
  • US10810833B2 patent drawing

AI summary

A gaming system including a housing and one or more deformable devices supported by the housing, wherein the deformable devices are configured to selectively take multiple different shapes.