Deformable Rhythm Game Input Apparatus for Timing Evaluation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing rhythm games lack an input mechanism that effectively utilizes deformation of an input apparatus by applying force, leading to inconveniences in timing and evaluation accuracy.
Innovation Solution
A game system incorporating an input apparatus with a deformable member, a sensor to detect deformation, and a processor that evaluates user input based on deformation timing, amount, and orientation, providing consistent and accurate feedback through sound effects and visual cues.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the input apparatus deforms by applying force, then the user can provide input through force application, but the timing accuracy and evaluation precision deteriorate due to deformation starting before or after the intended timing
Solution Approach 1:
The system allows the input apparatus to be deformed before the intended timing, and still evaluates the input as if it were made at the correct timing. This preliminary action principle resolves the timing accuracy issue by accepting early deformation and treating it as a valid input, thereby maintaining both user convenience and evaluation precision.
Solution Approach 2:
The evaluation system provides a cushioning period that accepts inputs made before or after the exact timing without penalizing the user. This prior cushioning approach mitigates the timing sensitivity, allowing force-based inputs to be accepted within a flexible time window while maintaining evaluation accuracy.
2Duration of action of moving object
If the input apparatus deforms continuously from first timing to second timing, then the user maintains continuous input, but the evaluation complexity increases due to multiple timing points
Solution Approach 1:
The system merges multiple timing evaluations into a single unified evaluation. Whether the input apparatus deforms at the first timing, continues to the second timing, or deforms again after returning to steady state, all these scenarios are treated as equivalent and receive the same evaluation. This merging principle simplifies the evaluation processing while accommodating continuous input actions.
Solution Approach 2:
The evaluation process is segmented into distinct determination phases: first determination for timing occurrence, and second determination for deformation amount after a time delay. This segmentation allows the system to handle continuous deformation by separating timing detection from amount measurement, reducing overall processing complexity.
3Productivity
If the system evaluates only based on timing, then the evaluation is simple, but the evaluation accuracy deteriorates when deformation amount varies
Solution Approach 1:
The evaluation is segmented into two independent determinations: first, whether the input apparatus deforms at the timing (simple timing check), and second, the deformation amount after a time delay (precise measurement). This segmentation allows the system to maintain both speed and accuracy by processing these determinations separately and in sequence.
Solution Approach 2:
The system performs the timing determination first as a preliminary action, and only after confirming timing occurrence does it proceed to measure the deformation amount. This preliminary action approach ensures that simple timing checks are processed quickly, while more complex deformation amount measurements are performed only when necessary, maintaining overall processing efficiency and accuracy.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances user convenience and accuracy in rhythm game inputs by evaluating deformation timing and amount, ensuring proper feedback and motivation through sound effects and visual guidance.
Implementation Method 1
at least a part of which elastically deforms by the user applying a force to the input apparatus
Implementation Method 2
The sensor is configured to provide an output corresponding to deformation of the input apparatus
Data Source
AI summary
An example of a game system includes an input apparatus, at least a part of which elastically deforms by applying a force to the input apparatus. During the execution of a rhythm game, music is reproduced, and at each of a plurality of timings associated with the music, a user input is evaluated. If the input apparatus deforms at a predetermined timing, a user input at the predetermined timing is evaluated in favor of a user regardless of whether or not the input apparatus deforms from a time before the predetermined timing.


