Dented Platform Board Game With Rotating Base And Manipulation Tools

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Solution Overview

Problem

Traditional board games have lost popularity to computer games, which fail to adequately develop cognitive, social, and fine motor skills, and are often inaccessible to a wide age range, limiting intergenerational interaction.

Innovation Solution

A board game apparatus featuring a dented platform with rotatable base, spherical game pieces of different colors, and a manipulating system including a transparent guiding tube and applicator for precise placement and movement of game pieces, encouraging players to develop cognitive and motor skills through strategic gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If computer games are used to replace traditional board games, then cognitive skills and motor skills can be developed through interactive gameplay, but fine motor skills and direct interpersonal communication skills are not adequately encouraged

Engineering Contradiction:
Improveskill development capabilityVSAvoidfine motor skill development
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces a physical intermediary system consisting of a dented platform, marbles, and manipulation tools that bridge the gap between digital gaming and physical skill development. The manipulation tools (tweezers, spoons, chopsticks) serve as intermediaries that require fine motor control to operate, thereby restoring fine motor skill development while maintaining engaging gameplay

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The game pieces (marbles) and manipulation tools are designed to require player manipulation without automated assistance. The physical act of picking up, moving, and placing marbles using precision tools creates self-service fine motor skill development, contrasting with automated computer game controls

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If computer games are designed to be accessible to children and teenagers, then cognitive and social skills are developed, but accessibility to a wider age range including toddlers, adults and elders is limited

Engineering Contradiction:
Improveage accessibilityVSAvoidgame interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is designed with universal appeal through simple visual components (colorful marbles, dented platform) that can be understood by players of any age. The manipulation tools can be adapted to different ability levels, allowing toddlers to practice basic grasping while elders can develop precision skills, making the game accessible across the full age spectrum

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game separates complex cognitive rules from physical manipulation, allowing players of different ages to engage at their own level. The basic mechanics of moving marbles are simple enough for toddlers, while strategic planning and precision manipulation provide challenges for adults and elders, creating multi-layered accessibility

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If a dented platform with multiple dents is used to accommodate game pieces, then strategic placement and movement options are increased, but the device complexity increases

Engineering Contradiction:
Improvegame strategy complexityVSAvoidplatform structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The platform features a curved, dome-shaped surface with strategically placed dents, using spherical geometry to create an aesthetically pleasing and functionally effective design. The curvature naturally guides marble movement while the dents provide stable resting positions, achieving strategic complexity without linear structural complexity

Inventive Principle:
Principle #14Spheroidality (Curvature)

Solution Approach 2:

The platform has uniform visual appearance but locally varied functionality through strategically positioned dents of different depths and orientations. Each dent is optimized for specific marble placements, creating strategic diversity while maintaining overall structural simplicity and visual harmony

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The apparatus provides a challenging and accessible game that enhances cognitive, social, and fine motor skills, promoting intergenerational interaction by allowing players of various ages to engage in a tangible, skill-developing experience.

Implementation Method 1

a ball bearing is utilized to enable a relative rotation of the dented platform with respect to the base

Methodology Applied
Scientific EffectFriction: Friction

Data Source

PatentUS12109501B2Board game apparatus and method therefor
Publication Date: 2024.10.08 ROKAH REUVEN
  • US12109501B2 patent drawing
  • US12109501B2 patent drawing
  • US12109501B2 patent drawing

AI summary

A board game apparatus has a dented platform, a transparent guiding tube, and an applicator. The dented platform has a plurality of dents. The dents are adapted to receive corresponding game pieces. And each dent is adapted to accommodate a single game piece. The transparent guiding tube and the applicator are adapted for placing the game pieces into desirable dents, or for shifting the position of a game piece between dents.