Depth Buffer Block Compression for Rendering Bandwidth Reduction

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Solution Overview

Problem

Existing rendering technologies consume excessive memory bandwidth when performing depth tests by reading depth values from a depth buffer, which hampers efficient rendering operations.

Innovation Solution

A rendering apparatus and method that utilize compressed blocks in a depth buffer, where frequency information is used to determine the required block size for reading, minimizing memory bandwidth consumption by restoring and using only the necessary block for depth tests.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If depth values are read from a depth buffer using conventional methods, then depth testing can be performed, but memory bandwidth consumption increases excessively

Engineering Contradiction:
Improvedepth testing accuracyVSAvoidmemory bandwidth consumption
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The depth buffer is divided into multiple blocks, each containing depth values for a specific region. The rendering apparatus reads only the necessary block corresponding to the fragment being processed, rather than reading the entire depth buffer. This segmentation approach maintains depth testing accuracy while significantly reducing memory bandwidth consumption.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The invention extracts and reads only the essential data (the specific block containing depth values for the fragment) from the depth buffer, discarding or skipping the reading of unnecessary data from other regions. This extraction approach ensures that depth testing is performed accurately for the target fragment while minimizing memory bandwidth usage.

Inventive Principle:
Principle #2Taking out (Extraction)

2Reliability

If the entire depth buffer is read for depth testing, then complete depth information is available, but rendering efficiency decreases due to excessive data transfer

Engineering Contradiction:
Improvedepth information completenessVSAvoidrendering efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The depth buffer is organized into blocks with local quality characteristics, where each block contains depth information relevant to a specific spatial region. The rendering apparatus identifies and reads only the block corresponding to the fragment's location, ensuring that complete depth information is available for the target area while avoiding unnecessary data transfer from other regions, thus improving rendering efficiency.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Instead of reading the entire depth buffer (excessive action), the invention reads only the partial block containing the necessary depth values for the fragment. This partial action approach maintains sufficient depth information for accurate testing while significantly improving rendering efficiency by reducing data transfer overhead.

Inventive Principle:
Principle #16Partial or excessive action

3Loss of energy

If compressed blocks are used in the depth buffer, then memory bandwidth is reduced, but data restoration complexity increases

Engineering Contradiction:
Improvememory bandwidth consumptionVSAvoiddata restoration process
Core Design Contradiction:
Loss of energyVSDevice complexity

Solution Approach 1:

The depth buffer stores compressed blocks with embedded frequency information that is prepared in advance. When a block needs to be read, the frequency information is used to efficiently restore the block data without requiring complex real-time decompression processes. This preliminary preparation simplifies the restoration process while maintaining low memory bandwidth consumption.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The invention uses frequency information as a parameter to guide the restoration of compressed blocks. By changing the approach from traditional decompression to frequency-based restoration, the system reduces the complexity of the restoration process while maintaining the benefits of compression (reduced memory bandwidth consumption).

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9013495B2Method and apparatus for rendering
Publication Date: 2015.04.21 SAMSUNG ELECTRONICS CO LTD
  • US9013495B2 patent drawing
  • US9013495B2 patent drawing
  • US9013495B2 patent drawing

AI summary

A rendering apparatus and method are provided. The rendering method includes: reading a block, corresponding to a fragment, from among compressed blocks stored in a depth buffer, by considering frequency information corresponding to the fragment and prepared in advance; and performing a depth test for the fragment by considering the restored block.