Gaming Controller Integrated Depth Camera for 3D Position Tracking
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Solution Overview
Problem
Current video game consoles rely on traditional controllers for user interaction, which limits the potential for enhanced gaming experiences and immersive interactions.
Innovation Solution
Integration of a mobile depth camera into gaming controllers to capture image and depth data, allowing for advanced user input processing and control of interactive sessions by analyzing movement and position within a three-dimensional space.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional controllers are used for user interaction, then the controller structure remains simple and reliable, but the user interaction capability and immersion experience are limited
Solution Approach 1:
The patent combines a camera module with a traditional game controller to create an integrated device. The camera captures images of the user and environment, while the controller provides input mechanisms, merging two functional devices into one unified system that enhances interaction capability without requiring separate devices
Solution Approach 2:
The integrated controller-camera system serves multiple functions: it captures images for analysis, detects user gestures, tracks movement, and provides traditional controller inputs. This multi-functional design allows a single device to perform various interaction tasks that would otherwise require multiple separate devices
2Ease of operation
If a camera is integrated into the controller to capture image and depth data, then the user can control games with natural gestures and movements, but the device complexity and processing requirements increase
Solution Approach 1:
The patent introduces an image processing system that acts as an intermediary between the camera and the game control system. The camera captures images, the processing system analyzes these images to detect gestures and movements, and then translates these detections into controller inputs. This intermediary layer simplifies the overall system architecture by handling the complex image analysis separately from the control logic
Solution Approach 2:
The system replaces traditional mechanical controller inputs with optical-based gesture recognition. Instead of requiring physical manipulation of controller components, the system uses camera-based image analysis to detect and interpret user gestures and movements, substituting mechanical interaction with optical sensing and digital processing
Data Source
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AI summary
Determining a position of a controller in a three-dimensional space includes an operation to calibrate a computer program to identify a group of recognized fixed points from a plurality of fixed points within the three-dimensional space using a depth camera integrated with the controller. Another operation activates use of the controller and depth camera during interface with the application. During use of the controller, image and depth data within the three-dimensional space is captured with the depth camera of the controller. In another operation, the image and depth data is analyzed to find one or more of the group of recognized fixed points. The previous two operations can be repeated and changes of position of the controller determined based on a change in position of the found ones of the group of recognized fixed points.