3D Depth Camera and Projector Interaction System

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Solution Overview

Problem

Current techniques for creating and interacting with objects, such as interactive tabletop displays and wall displays, do not provide a richly expressive, realistic, and immersive interface that is also easy to learn and use.

Innovation Solution

An interaction system that captures depth and video images of physical objects to generate 3D virtual objects, allowing users to manipulate and project these objects onto surfaces using a 3D projector, with features like projective texturing and physics simulation for realistic behavior.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional interactive tabletop displays and wall displays are used, then the interface can be simple and easy to manufacture, but the interface is not richly expressive, realistic, and immersive

Engineering Contradiction:
Improveinterface expressivenessVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates virtual copies of physical objects using depth imaging and 3D modeling. The depth camera captures the physical object's geometry, and a virtual counterpart is generated that can be manipulated independently while maintaining the original object's visual appearance through texturing.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transitions from 2D display surfaces to 3D virtual objects that occupy spatial volume. By projecting stereoscopic images and creating three-dimensional virtual counterparts of physical objects, the interface gains depth and spatial realism, enabling immersive interactions beyond flat screens.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Manufacturing precision

If 3D depth camera and video camera are used to capture physical objects, then realistic 3D virtual objects can be created, but the device complexity and processing requirements increase

Engineering Contradiction:
Improve3D object accuracyVSAvoidcapture system complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system combines depth imaging and video imaging into a unified capture and processing pipeline. The depth camera and video camera work together to simultaneously capture geometric and visual information, which are then integrated to create textured 3D models in real-time.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system replaces complex mechanical 3D scanning and modeling equipment with optical sensing approaches. Using depth cameras and structured light projection, the system optically captures and processes 3D geometry without requiring physical contact or complex mechanical measurement apparatus.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Manufacturing precision

If projective texturing technique is used to apply texture to 3D virtual objects, then natural-looking objects can be created on irregular surfaces, but the processing complexity increases

Engineering Contradiction:
Improvetexture accuracyVSAvoidprocessing complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The projective texturing technique applies textures specifically tailored to each local region of the 3D virtual object based on the depth image geometry. By adapting the texture projection to the local surface orientation and shape, the system achieves realistic appearance on irregular surfaces while maintaining computational efficiency.

Inventive Principle:
Principle #3Local quality

4Reliability

If physics simulator is incorporated to generate simulation effects, then realistic object behavior can be achieved, but the computational requirements and processing time increase

Engineering Contradiction:
Improvesimulation realismVSAvoidprocessing speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The physics simulator applies simulation effects selectively based on triggering events rather than continuously simulating all physical interactions. When a user performs a telltale action on a virtual object, the system activates relevant physics effects (deformation, breaking, fluid dynamics) only for that specific interaction, reducing overall computational burden while maintaining realism when needed.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS9329469B2Providing an interactive experience using a 3D depth camera and a 3D projector
Publication Date: 2016.05.03 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9329469B2 patent drawing
  • US9329469B2 patent drawing
  • US9329469B2 patent drawing

AI summary

An interaction system is described which uses a depth camera to capture a depth image of a physical object placed on, or in vicinity to, an interactive surface. The interaction system also uses a video camera to capture a video image of the physical object. The interaction system can then generate a 3D virtual object based on the depth image and video image. The interaction system then uses a 3D projector to project the 3D virtual object back onto the interactive surface, e.g., in a mirrored relationship to the physical object. A user may then capture and manipulate the 3D virtual object in any manner. Further, the user may construct a composite model based on smaller component 3D virtual objects. The interaction system uses a projective texturing technique to present a realistic-looking 3D virtual object on a surface having any geometry.