Depth Order Metadata for Multi-View Rendering Accuracy

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Multi-view 3D rendering techniques face errors due to depth map uncertainties, causing objects of similar depth to overlap incorrectly, particularly in scenarios like a soccer player's foot and the ground, which requires additional data transfer and processing to correct.

Innovation Solution

Incorporating qualitative depth information to determine a depth order for objects, where objects are categorized based on their relative depth, reducing data requirements and processing by using pre-defined or extracted knowledge about object positions, such as the soccer field always being behind players, and storing this information separately from depth maps.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If depth maps are used for multi-view rendering, then depth information is obtained, but rendering errors occur due to depth uncertainty and estimation errors

Engineering Contradiction:
Improvedepth information accuracyVSAvoidrendering correctness
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The patent segments the scene into multiple depth orders (first depth order, second depth order, etc.) based on qualitative depth information. This segmentation allows the rendering system to handle objects at different depth levels separately, preventing rendering errors that occur when depth maps incorrectly determine the depth relationship between objects with similar depths.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs preliminary classification of objects into different depth orders before rendering. By determining the depth order of objects in advance based on qualitative depth information (such as object type, position, or semantic information), the system establishes a reliable depth hierarchy that prevents rendering errors during the actual rendering process.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If additional qualitative depth information is stored to correct depth ordering errors, then rendering accuracy improves, but data transfer and processing requirements increase

Engineering Contradiction:
Improverendering correctnessVSAvoiddata volume
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent applies qualitative depth information selectively to objects that require depth order correction. Instead of adding comprehensive depth data for all objects, the system identifies specific objects where depth ordering is uncertain or incorrect and applies qualitative depth information only to those cases, minimizing additional data requirements while maintaining rendering accuracy.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent changes the parameter representation from continuous depth values (which require high precision and generate large data) to discrete depth order categories (first depth order, second depth order, etc.). This parameter transformation reduces the data volume significantly while maintaining sufficient information for correct rendering, as depth orders only need to indicate relative depth relationships rather than precise measurements.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240062402A1Depth orders for multi-view frame storing and rendering
Publication Date: 2024.02.22 KONINKLIJKE PHILIPS NV
  • US20240062402A1 patent drawing
  • US20240062402A1 patent drawing
  • US20240062402A1 patent drawing

AI summary

A method for storing multi-view data with depth order data. The method comprises obtaining image frames of a scene from an imaging system with a plurality of cameras, obtaining depth maps from the imaging system and/or the image frames and obtaining qualitative depth information relating to the depth of at least one object present in the scene relative to other objects in the scene, the qualitative depth information being additional to the information conveyed by the depth map. A depth order is determined for a set of at least two objects present in the scene based on the qualitative depth information, wherein the depth order determines the depth of an object relative to other objects with different depth orders. The image frames of the scene, the corresponding depth maps and the depth order for the objects in the scene are then stored as the multi-view data.