Desktop platform

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Solution Overview

Problem

Current virtual, augmented, and mixed reality systems face challenges in providing an intuitive and immersive user experience due to the lack of optimized platforms for mounting user input devices, which can disrupt the immersive environment and complicate interaction.

Innovation Solution

A desktop platform with integrated camera sections for 3D imaging, a keyboard section, trackpad sections, and a screen section, designed for mounting on a chair or table, allowing for efficient and intuitive user input and output while minimizing user intervention and enhancing ergonomic positioning.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If user input devices are mounted on traditional desks or tables, then the user can interact with virtual reality systems, but the immersive environment is disrupted and interaction becomes less intuitive

Engineering Contradiction:
Improveintuitiveness of interactionVSAvoidsetup complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The platform is divided into distinct functional sections: a keyboard section with raised keycaps, trackpad sections with tactile surfaces, and camera sections with apertures. This segmentation allows each input device to have its own optimized interaction zone, improving intuitiveness while keeping the overall structure manageable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The platform acts as an intermediary between the user and the virtual reality system. It provides physical interfaces (keyboard, trackpad, camera apertures) that mediate user input to the VR environment, making interaction more intuitive without requiring direct manipulation of virtual controls.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If multiple input devices are integrated into a single platform, then interaction efficiency improves, but the device structure becomes more complex

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidstructural complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

Multiple input devices (keyboard, trackpads, cameras) are merged into a single integrated platform structure. This allows users to access all input functions from one location, improving interaction efficiency while the modular design keeps structural complexity manageable.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The platform serves multiple functions simultaneously: it provides keyboard input, trackpad input, and camera-based input (for hand tracking or gesture recognition). This multi-functionality consolidates several interaction methods into one device, improving productivity without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If the platform is designed with specialized sections for different input devices, then user experience is enhanced, but manufacturing complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoidmanufacturing complexity
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

Different sections of the platform have specialized properties tailored to their function: the keyboard section has raised keycaps for tactile feedback, trackpad sections have smooth surfaces for gliding, and camera sections have apertures for optical access. This local quality enhancement improves user experience while each section can be manufactured as a relatively simple component.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11886236B2Desktop platform
Publication Date: 2024.01.30 ROTO VR LTD
  • US11886236B2 patent drawing
  • US11886236B2 patent drawing
  • US11886236B2 patent drawing

AI summary

A desktop platform for use with virtual, augmented or mixed reality technology is provided. The platform includes a plurality of camera sections, a keyboard section, a trackpad section, a screen section, and means for supporting a user input device.